#include "input_types.h" // Definición de los mapas const std::unordered_map actionToString = { {InputAction::FIRE_LEFT, "FIRE_LEFT"}, {InputAction::FIRE_CENTER, "FIRE_CENTER"}, {InputAction::FIRE_RIGHT, "FIRE_RIGHT"}, {InputAction::START, "START"}, {InputAction::SERVICE, "SERVICE"}, {InputAction::UP, "UP"}, {InputAction::DOWN, "DOWN"}, {InputAction::LEFT, "LEFT"}, {InputAction::RIGHT, "RIGHT"}, {InputAction::SM_SELECT, "SM_SELECT"}, {InputAction::SM_BACK, "SM_BACK"}, {InputAction::BACK, "BACK"}, {InputAction::EXIT, "EXIT"}, {InputAction::PAUSE, "PAUSE"}, {InputAction::WINDOW_FULLSCREEN, "WINDOW_FULLSCREEN"}, {InputAction::WINDOW_INC_SIZE, "WINDOW_INC_SIZE"}, {InputAction::WINDOW_DEC_SIZE, "WINDOW_DEC_SIZE"}, {InputAction::TOGGLE_VIDEO_SHADERS, "TOGGLE_VIDEO_SHADERS"}, {InputAction::TOGGLE_VIDEO_INTEGER_SCALE, "TOGGLE_VIDEO_INTEGER_SCALE"}, {InputAction::TOGGLE_VIDEO_VSYNC, "TOGGLE_VIDEO_VSYNC"}, {InputAction::RESET, "RESET"}, {InputAction::TOGGLE_AUDIO, "TOGGLE_AUDIO"}, {InputAction::CHANGE_LANG, "CHANGE_LANG"}, {InputAction::SHOW_INFO, "SHOW_INFO"}, {InputAction::CONFIG, "CONFIG"}, {InputAction::SWAP_CONTROLLERS, "SWAP_CONTROLLERS"}, {InputAction::TOGGLE_AUTO_FIRE, "TOGGLE_AUTO_FIRE"}, {InputAction::NONE, "NONE"} }; const std::unordered_map stringToAction = { {"FIRE_LEFT", InputAction::FIRE_LEFT}, {"FIRE_CENTER", InputAction::FIRE_CENTER}, {"FIRE_RIGHT", InputAction::FIRE_RIGHT}, {"START", InputAction::START}, {"SERVICE", InputAction::SERVICE}, {"UP", InputAction::UP}, {"DOWN", InputAction::DOWN}, {"LEFT", InputAction::LEFT}, {"RIGHT", InputAction::RIGHT}, {"SM_SELECT", InputAction::SM_SELECT}, {"SM_BACK", InputAction::SM_BACK}, {"BACK", InputAction::BACK}, {"EXIT", InputAction::EXIT}, {"PAUSE", InputAction::PAUSE}, {"WINDOW_FULLSCREEN", InputAction::WINDOW_FULLSCREEN}, {"WINDOW_INC_SIZE", InputAction::WINDOW_INC_SIZE}, {"WINDOW_DEC_SIZE", InputAction::WINDOW_DEC_SIZE}, {"TOGGLE_VIDEO_SHADERS", InputAction::TOGGLE_VIDEO_SHADERS}, {"TOGGLE_VIDEO_INTEGER_SCALE", InputAction::TOGGLE_VIDEO_INTEGER_SCALE}, {"TOGGLE_VIDEO_VSYNC", InputAction::TOGGLE_VIDEO_VSYNC}, {"RESET", InputAction::RESET}, {"TOGGLE_AUDIO", InputAction::TOGGLE_AUDIO}, {"CHANGE_LANG", InputAction::CHANGE_LANG}, {"SHOW_INFO", InputAction::SHOW_INFO}, {"CONFIG", InputAction::CONFIG}, {"SWAP_CONTROLLERS", InputAction::SWAP_CONTROLLERS}, {"TOGGLE_AUTO_FIRE", InputAction::TOGGLE_AUTO_FIRE}, {"NONE", InputAction::NONE} }; const std::unordered_map buttonToString = { {SDL_GAMEPAD_BUTTON_WEST, "WEST"}, {SDL_GAMEPAD_BUTTON_NORTH, "NORTH"}, {SDL_GAMEPAD_BUTTON_EAST, "EAST"}, {SDL_GAMEPAD_BUTTON_SOUTH, "SOUTH"}, {SDL_GAMEPAD_BUTTON_START, "START"}, {SDL_GAMEPAD_BUTTON_BACK, "BACK"}, {SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, "LEFT_SHOULDER"}, {SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, "RIGHT_SHOULDER"}, {SDL_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP"}, {SDL_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN"}, {SDL_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT"}, {SDL_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT"} }; const std::unordered_map stringToButton = { {"WEST", SDL_GAMEPAD_BUTTON_WEST}, {"NORTH", SDL_GAMEPAD_BUTTON_NORTH}, {"EAST", SDL_GAMEPAD_BUTTON_EAST}, {"SOUTH", SDL_GAMEPAD_BUTTON_SOUTH}, {"START", SDL_GAMEPAD_BUTTON_START}, {"BACK", SDL_GAMEPAD_BUTTON_BACK}, {"LEFT_SHOULDER", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER}, {"RIGHT_SHOULDER", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER}, {"DPAD_UP", SDL_GAMEPAD_BUTTON_DPAD_UP}, {"DPAD_DOWN", SDL_GAMEPAD_BUTTON_DPAD_DOWN}, {"DPAD_LEFT", SDL_GAMEPAD_BUTTON_DPAD_LEFT}, {"DPAD_RIGHT", SDL_GAMEPAD_BUTTON_DPAD_RIGHT} }; const std::unordered_map actionToAction = { {InputAction::SM_SELECT, InputAction::FIRE_LEFT}, {InputAction::SM_BACK, InputAction::FIRE_CENTER}, };