#pragma once #include #include "utils.h" // TamaƱo de bloque #define BLOCK 8 // Para mejor visibilidad #define PLAY_AREA_LEFT 0 #define PLAY_AREA_TOP 0 // Ningun tipo #define NO_KIND 0 // Colores const color_t bgColor = {0x27, 0x27, 0x36}; const color_t noColor = {0xFF, 0xFF, 0xFF}; const color_t shdwTxtColor = {0x43, 0x43, 0x4F}; const color_t separatorColor = {0x0D, 0x1A, 0x2B}; const color_t scoreboardColor = {0x2E, 0x3F, 0x47}; const color_t difficultyEasyColor = {0x4B, 0x69, 0x2F}; const color_t difficultyNormalColor = {0xFF, 0x7A, 0x00}; const color_t difficultyHardColor = {0x76, 0x42, 0x8A}; const color_t flashColor = {0xFF, 0xFF, 0xFF}; const color_t fadeColor = {0x27, 0x27, 0x36}; const color_t orangeColor = {0xFF, 0x7A, 0x00};