#include "stage.h" #include // Para min #include // Para vector namespace Stage { std::vector stages; // Variable con los datos de cada pantalla int power = 0; // Poder acumulado en la fase int total_power = 0; // Poder total necesario para completar el juego int number = 0; // Fase actual bool power_can_be_added = true; // Habilita la recolecta de poder // Devuelve una fase Stage get(int index) { return stages.at(std::min(9, index)); } // Inicializa las variables del namespace Stage void init() { stages.clear(); stages.emplace_back(Stage(200, 7 + (4 * 1), 7 + (4 * 3))); stages.emplace_back(Stage(300, 7 + (4 * 2), 7 + (4 * 4))); stages.emplace_back(Stage(600, 7 + (4 * 3), 7 + (4 * 5))); stages.emplace_back(Stage(600, 7 + (4 * 3), 7 + (4 * 5))); stages.emplace_back(Stage(600, 7 + (4 * 4), 7 + (4 * 6))); stages.emplace_back(Stage(600, 7 + (4 * 4), 7 + (4 * 6))); stages.emplace_back(Stage(650, 7 + (4 * 5), 7 + (4 * 7))); stages.emplace_back(Stage(750, 7 + (4 * 5), 7 + (4 * 7))); stages.emplace_back(Stage(850, 7 + (4 * 6), 7 + (4 * 8))); stages.emplace_back(Stage(950, 7 + (4 * 7), 7 + (4 * 10))); power = 0; total_power = 0; number = 0; } // AƱade poder void addPower(int amount) { if (power_can_be_added) { power += amount; total_power += amount; } } }