35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "global_events.h"
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#include "section.h"
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#include "mouse.h"
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#include "resource.h"
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#include <iostream>
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namespace globalEvents
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{
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// Comprueba los eventos que se pueden producir en cualquier sección del juego
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void check(const SDL_Event &event)
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{
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switch (event.type)
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{
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case SDL_QUIT: // Evento de salida de la aplicación
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section::name = section::Name::QUIT;
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section::options = section::Options::QUIT_FROM_EVENT;
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return;
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case SDL_RENDER_DEVICE_RESET:
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case SDL_RENDER_TARGETS_RESET:
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// Resource::get()->reloadTextures();
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std::cout << "SDL_RENDER_TARGETS_RESET" << std::endl;
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break;
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
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{
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// Resource::get()->reloadTextures();
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std::cout << "SDL_WINDOWEVENT_SIZE_CHANGED" << std::endl;
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}
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break;
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default:
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break;
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}
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Mouse::handleEvent(event);
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}
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} |