161 lines
6.2 KiB
C++
161 lines
6.2 KiB
C++
// IWYU pragma: no_include <bits/std_abs.h>
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#pragma once
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#include <SDL3/SDL.h> // Para Uint8
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#include <algorithm> // Para max, min
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#include <array> // Para array
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#include <cstdlib> // Para size_t, abs
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#include <string> // Para string
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#include <vector> // Para vector
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// --- Estructura HSV: define un color en formato HSV ---
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struct HSV {
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float h; // Matiz (Hue)
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float s; // Saturación (Saturation)
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float v; // Valor (Value)
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};
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// --- Estructura Color: define un color RGBA ---
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struct Color {
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private:
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static constexpr int DEFAULT_LIGHTEN_AMOUNT = 50;
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static constexpr int DEFAULT_DARKEN_AMOUNT = 50;
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static constexpr int DEFAULT_APPROACH_STEP = 1;
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static constexpr size_t HEX_RGB_LENGTH = 6;
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static constexpr size_t HEX_RGBA_LENGTH = 8;
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static constexpr int HEX_BASE = 16;
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static constexpr size_t HEX_COMPONENT_LENGTH = 2;
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public:
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static constexpr Uint8 MAX_COLOR_VALUE = 255;
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static constexpr Uint8 MIN_COLOR_VALUE = 0;
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static constexpr Uint8 DEFAULT_ALPHA = 255;
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static constexpr Uint8 MAX_ALPHA_VALUE = 255;
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static constexpr Uint8 MIN_ALPHA_VALUE = 0;
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Uint8 r, g, b, a;
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constexpr Color()
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: r(MIN_COLOR_VALUE),
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g(MIN_COLOR_VALUE),
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b(MIN_COLOR_VALUE),
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a(DEFAULT_ALPHA) {}
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explicit constexpr Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = DEFAULT_ALPHA)
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: r(red),
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g(green),
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b(blue),
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a(alpha) {}
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[[nodiscard]] constexpr auto INVERSE() const -> Color {
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return Color(MAX_COLOR_VALUE - r, MAX_COLOR_VALUE - g, MAX_COLOR_VALUE - b, a);
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}
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[[nodiscard]] constexpr auto LIGHTEN(int amount = DEFAULT_LIGHTEN_AMOUNT) const -> Color {
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return Color(
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std::min(static_cast<int>(MAX_COLOR_VALUE), r + amount),
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std::min(static_cast<int>(MAX_COLOR_VALUE), g + amount),
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std::min(static_cast<int>(MAX_COLOR_VALUE), b + amount),
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a);
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}
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[[nodiscard]] constexpr auto DARKEN(int amount = DEFAULT_DARKEN_AMOUNT) const -> Color {
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return Color(
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std::max(static_cast<int>(MIN_COLOR_VALUE), r - amount),
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std::max(static_cast<int>(MIN_COLOR_VALUE), g - amount),
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std::max(static_cast<int>(MIN_COLOR_VALUE), b - amount),
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a);
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}
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// Método estático para crear Color desde string hexadecimal
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static auto fromHex(const std::string& hex_str) -> Color;
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// Conversiones de formato de color
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[[nodiscard]] constexpr static auto rgbToHsv(Color color) -> HSV;
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[[nodiscard]] constexpr static auto hsvToRgb(HSV hsv) -> Color;
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[[nodiscard]] constexpr auto IS_EQUAL_TO(const Color& other) const -> bool {
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return r == other.r && g == other.g && b == other.b && a == other.a;
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}
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[[nodiscard]] constexpr auto APPROACH_TO(const Color& target, int step = DEFAULT_APPROACH_STEP) const -> Color {
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auto approach_component = [step](Uint8 current, Uint8 target_val) -> Uint8 {
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if (std::abs(current - target_val) <= step) {
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return target_val;
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}
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return (current < target_val) ? current + step : current - step;
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};
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Uint8 new_r = approach_component(r, target.r);
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Uint8 new_g = approach_component(g, target.g);
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Uint8 new_b = approach_component(b, target.b);
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Uint8 new_a = approach_component(a, target.a);
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return Color(new_r, new_g, new_b, new_a);
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}
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// Interpolación lineal hacia otro color (t=0.0: this, t=1.0: target)
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[[nodiscard]] constexpr auto LERP(const Color& target, float t) const -> Color {
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// Asegurar que t esté en el rango [0.0, 1.0]
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t = std::clamp(t, 0.0f, 1.0f);
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// Interpolación lineal para cada componente
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auto lerp_component = [t](Uint8 start, Uint8 end) -> Uint8 {
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return static_cast<Uint8>(start + (end - start) * t);
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};
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return Color(
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lerp_component(r, target.r),
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lerp_component(g, target.g),
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lerp_component(b, target.b),
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lerp_component(a, target.a));
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}
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// Sobrecarga para aceptar componentes RGBA directamente
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[[nodiscard]] constexpr auto LERP(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha, float t) const -> Color {
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return LERP(Color(red, green, blue, alpha), t);
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}
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// Convierte el color a un entero de 32 bits en formato RGBA
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[[nodiscard]] constexpr auto TO_UINT32() const -> Uint32 {
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return (static_cast<Uint32>(r) << 24) |
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(static_cast<Uint32>(g) << 16) |
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(static_cast<Uint32>(b) << 8) |
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static_cast<Uint32>(a);
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}
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};
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// --- Enum ColorCycleStyle: define estilos de ciclo de color ---
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enum class ColorCycleStyle {
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SUBTLE_PULSE, // Variación leve en brillo (por defecto)
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HUE_WAVE, // Variación suave en tono (sin verde)
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VIBRANT, // Cambios agresivos en tono y brillo
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DARKEN_GLOW, // Oscurece hacia el centro y regresa
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LIGHT_FLASH // Ilumina hacia el centro y regresa
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};
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// --- Namespace Colors: constantes y utilidades de color ---
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namespace Colors {
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// --- Constantes ---
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constexpr size_t CYCLE_SIZE = 6; // Mitad del ciclo espejado
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// --- Alias ---
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using Cycle = std::array<Color, 2 * CYCLE_SIZE>;
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// --- Colores predefinidos ---
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constexpr Color NO_COLOR_MOD = Color(0XFF, 0XFF, 0XFF);
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constexpr Color SHADOW_TEXT = Color(0X43, 0X43, 0X4F);
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constexpr Color TITLE_SHADOW_TEXT = Color(0x14, 0x87, 0xc4);
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constexpr Color ORANGE_TEXT = Color(0XFF, 0X7A, 0X00);
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constexpr Color FLASH = Color(0XFF, 0XFF, 0XFF);
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constexpr Color BLUE_SKY = Color(0X02, 0X88, 0XD1);
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constexpr Color PINK_SKY = Color(0XFF, 0X6B, 0X97);
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constexpr Color GREEN_SKY = Color(0X00, 0X79, 0X6B);
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// --- Funciones ---
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auto getColorLikeKnightRider(const std::vector<Color>& colors, int counter) -> Color;
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auto generateMirroredCycle(Color base, ColorCycleStyle style = ColorCycleStyle::SUBTLE_PULSE) -> Cycle;
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} // namespace Colors
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