43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#include "stage.h"
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#include <algorithm> // Para min
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#include <vector> // Para vector
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namespace Stage {
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std::vector<Stage> stages; // Variable con los datos de cada pantalla
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int power = 0; // Poder acumulado en la fase
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int total_power = 0; // Poder total necesario para completar el juego
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int number = 0; // Fase actual
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bool power_can_be_added = true; // Habilita la recolecta de poder
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// Devuelve una fase
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auto get(int index) -> Stage { return stages.at(std::min(9, index)); }
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// Inicializa las variables del namespace Stage
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void init() {
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stages.clear();
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stages.emplace_back(200, 7 + (4 * 1), 7 + (4 * 3));
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stages.emplace_back(300, 7 + (4 * 2), 7 + (4 * 4));
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stages.emplace_back(600, 7 + (4 * 3), 7 + (4 * 5));
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stages.emplace_back(600, 7 + (4 * 3), 7 + (4 * 5));
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stages.emplace_back(600, 7 + (4 * 4), 7 + (4 * 6));
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stages.emplace_back(600, 7 + (4 * 4), 7 + (4 * 6));
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stages.emplace_back(650, 7 + (4 * 5), 7 + (4 * 7));
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stages.emplace_back(750, 7 + (4 * 5), 7 + (4 * 7));
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stages.emplace_back(850, 7 + (4 * 6), 7 + (4 * 8));
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stages.emplace_back(950, 7 + (4 * 7), 7 + (4 * 10));
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power = 0;
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total_power = 0;
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number = 0;
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}
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// Añade poder
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void addPower(int amount) {
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if (power_can_be_added) {
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power += amount;
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total_power += amount;
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}
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}
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} // namespace Stage
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