182 lines
6.3 KiB
C++
182 lines
6.3 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include <functional>
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#include <memory>
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#include <algorithm> // para std::clamp
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#include "service_menu.h" // Necesitamos las enums como SettingsGroup
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#include "options.h" // Para acceder a las variables de configuración
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#include "lang.h" // Para las traducciones
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#include "section.h" // Para las acciones como Quit o Reset
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// --- Interfaz Base para todas las Opciones del Menú ---
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class MenuOption
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{
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public:
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// Enum para el comportamiento, similar al anterior pero más integrado
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enum class Behavior
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{
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ADJUST,
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SELECT
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};
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// Constructor base
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MenuOption(std::string caption, ServiceMenu::SettingsGroup group, bool hidden = false)
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: caption_(std::move(caption)), group_(group), hidden_(hidden) {}
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// Destructor virtual para permitir la destrucción polimórfica correcta
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virtual ~MenuOption() = default;
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// Métodos comunes que todas las opciones deben tener
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const std::string &getCaption() const { return caption_; }
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ServiceMenu::SettingsGroup getGroup() const { return group_; }
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bool isHidden() const { return hidden_; }
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void setHidden(bool hidden) { hidden_ = hidden; }
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// Métodos virtuales que las clases derivadas implementarán según su naturaleza
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virtual Behavior getBehavior() const = 0;
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virtual std::string getValueAsString() const { return ""; }
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virtual void adjustValue(bool adjust_up) {} // Implementado por opciones ajustables
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virtual ServiceMenu::SettingsGroup getTargetGroup() const { return ServiceMenu::SettingsGroup::MAIN; } // Implementado por FolderOption
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virtual void executeAction() {} // Implementado por ActionOption
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protected:
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std::string caption_;
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ServiceMenu::SettingsGroup group_;
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bool hidden_;
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};
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// --- Clases Derivadas ---
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// 1. Opción Booleana (On/Off)
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class BoolOption : public MenuOption
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{
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public:
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BoolOption(const std::string &cap, ServiceMenu::SettingsGroup grp, bool *var)
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: MenuOption(cap, grp), linked_variable_(var) {}
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Behavior getBehavior() const override { return Behavior::ADJUST; }
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std::string getValueAsString() const override
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{
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return *linked_variable_ ? Lang::getText("[SERVICE_MENU] ON") : Lang::getText("[SERVICE_MENU] OFF");
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}
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void adjustValue(bool /*adjust_up*/) override
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{
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*linked_variable_ = !*linked_variable_;
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}
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private:
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bool *linked_variable_;
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};
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// 2. Opción de Entero (Volumen, Tamaño Ventana, etc.)
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class IntOption : public MenuOption
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{
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public:
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IntOption(const std::string &cap, ServiceMenu::SettingsGroup grp, int *var, int min, int max, int step)
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: MenuOption(cap, grp), linked_variable_(var), min_value_(min), max_value_(max), step_value_(step) {}
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Behavior getBehavior() const override { return Behavior::ADJUST; }
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std::string getValueAsString() const override { return std::to_string(*linked_variable_); }
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void adjustValue(bool adjust_up) override
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{
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int newValue = *linked_variable_ + (adjust_up ? step_value_ : -step_value_);
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*linked_variable_ = std::clamp(newValue, min_value_, max_value_);
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}
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private:
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int *linked_variable_;
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int min_value_, max_value_, step_value_;
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};
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// 3. Opción de Lista (Idioma, Dificultad)
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class ListOption : public MenuOption
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{
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public:
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ListOption(const std::string &cap, ServiceMenu::SettingsGroup grp, std::string *var, std::vector<std::string> values)
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: MenuOption(cap, grp), linked_variable_(var), value_list_(std::move(values)), list_index_(0) {}
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void sync()
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{ // Sincroniza el índice con el valor actual de la variable
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for (size_t i = 0; i < value_list_.size(); ++i)
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{
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std::string code;
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if (linked_variable_ == &Options::pending_changes.new_language)
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{
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code = Lang::getCodeFromName(value_list_[i]);
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}
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else if (linked_variable_ == &Options::pending_changes.new_difficulty)
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{
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code = Options::getDifficultyCodeFromName(value_list_[i]);
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}
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if (code == *linked_variable_)
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{
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list_index_ = i;
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return;
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}
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}
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}
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Behavior getBehavior() const override { return Behavior::ADJUST; }
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std::string getValueAsString() const override { return value_list_.empty() ? "" : value_list_[list_index_]; }
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void adjustValue(bool adjust_up) override
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{
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if (value_list_.empty())
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return;
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size_t size = value_list_.size();
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list_index_ = (adjust_up) ? (list_index_ + 1) % size
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: (list_index_ + size - 1) % size;
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// Actualiza la variable real y comprueba cambios pendientes
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if (linked_variable_ == &Options::pending_changes.new_language)
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{
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*linked_variable_ = Lang::getCodeFromName(value_list_[list_index_]);
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}
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else if (linked_variable_ == &Options::pending_changes.new_difficulty)
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{
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*linked_variable_ = Options::getDifficultyCodeFromName(value_list_[list_index_]);
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}
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Options::checkPendingChanges();
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}
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private:
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std::string *linked_variable_;
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std::vector<std::string> value_list_;
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size_t list_index_;
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};
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// 4. Opción Carpeta (Navega a otro sub-menú)
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class FolderOption : public MenuOption
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{
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public:
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FolderOption(const std::string &cap, ServiceMenu::SettingsGroup grp, ServiceMenu::SettingsGroup target)
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: MenuOption(cap, grp), target_group_(target) {}
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Behavior getBehavior() const override { return Behavior::SELECT; }
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ServiceMenu::SettingsGroup getTargetGroup() const override { return target_group_; }
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private:
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ServiceMenu::SettingsGroup target_group_;
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};
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// 5. Opción de Acción (Ejecuta una función)
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class ActionOption : public MenuOption
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{
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public:
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// Usamos std::function para poder pasar cualquier función/lambda
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ActionOption(const std::string &cap, ServiceMenu::SettingsGroup grp, std::function<void()> action, bool hidden = false)
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: MenuOption(cap, grp, hidden), action_(std::move(action)) {}
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Behavior getBehavior() const override { return Behavior::SELECT; }
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void executeAction() override
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{
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if (action_)
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action_();
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}
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private:
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std::function<void()> action_;
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};
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