116 lines
4.5 KiB
C++
116 lines
4.5 KiB
C++
#pragma once
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#include <SDL3/SDL.h> // Para Uint8
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#include <algorithm> // Para max, min
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#include <array> // Para array
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#include <cctype> // Para isxdigit
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#include <cstdlib> // Para abs
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#include <stdexcept> // Para invalid_argument
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#include <string> // Para string, basic_string, stoi
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#include <vector> // Para vector
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// --- Constantes ---
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constexpr size_t COLOR_CYCLE_SIZE = 6; // Mitad del ciclo espejado
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// --- Estructuras y tipos ---
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// Estructura para definir un color RGBA
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struct Color {
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private:
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static constexpr Uint8 MAX_COLOR_VALUE = 255;
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static constexpr Uint8 MIN_COLOR_VALUE = 0;
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static constexpr Uint8 DEFAULT_ALPHA = 255;
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static constexpr int DEFAULT_LIGHTEN_AMOUNT = 50;
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static constexpr int DEFAULT_DARKEN_AMOUNT = 50;
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static constexpr int DEFAULT_APPROACH_STEP = 1;
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static constexpr size_t HEX_RGB_LENGTH = 6;
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static constexpr size_t HEX_RGBA_LENGTH = 8;
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static constexpr int HEX_BASE = 16;
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static constexpr size_t HEX_COMPONENT_LENGTH = 2;
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public:
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Uint8 r, g, b, a;
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constexpr Color() : r(MIN_COLOR_VALUE), g(MIN_COLOR_VALUE), b(MIN_COLOR_VALUE), a(DEFAULT_ALPHA) {}
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explicit constexpr Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = DEFAULT_ALPHA)
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: r(red), g(green), b(blue), a(alpha) {}
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[[nodiscard]] constexpr auto INVERSE() const -> Color {
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return Color(MAX_COLOR_VALUE - r, MAX_COLOR_VALUE - g, MAX_COLOR_VALUE - b, a);
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}
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[[nodiscard]] constexpr auto LIGHTEN(int amount = DEFAULT_LIGHTEN_AMOUNT) const -> Color {
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return Color(
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std::min(static_cast<int>(MAX_COLOR_VALUE), r + amount),
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std::min(static_cast<int>(MAX_COLOR_VALUE), g + amount),
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std::min(static_cast<int>(MAX_COLOR_VALUE), b + amount),
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a);
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}
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[[nodiscard]] constexpr auto DARKEN(int amount = DEFAULT_DARKEN_AMOUNT) const -> Color {
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return Color(
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std::max(static_cast<int>(MIN_COLOR_VALUE), r - amount),
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std::max(static_cast<int>(MIN_COLOR_VALUE), g - amount),
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std::max(static_cast<int>(MIN_COLOR_VALUE), b - amount),
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a);
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}
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// Método estático para crear Color desde string hexadecimal
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static auto fromHex(const std::string &hex_str) -> Color;
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[[nodiscard]] constexpr auto IS_EQUAL_TO(const Color &other) const -> bool {
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return r == other.r && g == other.g && b == other.b && a == other.a;
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}
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[[nodiscard]] constexpr auto APPROACH_TO(const Color &target, int step = DEFAULT_APPROACH_STEP) const -> Color {
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auto approach_component = [step](Uint8 current, Uint8 target_val) -> Uint8 {
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if (std::abs(current - target_val) <= step) {
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return target_val;
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}
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return (current < target_val) ? current + step : current - step;
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};
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Uint8 new_r = approach_component(r, target.r);
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Uint8 new_g = approach_component(g, target.g);
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Uint8 new_b = approach_component(b, target.b);
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Uint8 new_a = approach_component(a, target.a);
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return Color(new_r, new_g, new_b, new_a);
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}
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};
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// Estructura para definir un color HSV
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struct HSV {
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float h, s, v;
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};
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// Estructura para definir el ciclo de color
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enum class ColorCycleStyle {
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SUBTLE_PULSE, // Variación leve en brillo (por defecto)
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HUE_WAVE, // Variación suave en tono (sin verde)
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VIBRANT, // Cambios agresivos en tono y brillo
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DARKEN_GLOW, // Oscurece hacia el centro y regresa
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LIGHT_FLASH // Ilumina hacia el centro y regresa
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};
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// --- Alias ---
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using ColorCycle = std::array<Color, 2 * COLOR_CYCLE_SIZE>;
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// --- Colores predefinidos ---
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constexpr Color NO_TEXT_COLOR = Color(0XFF, 0XFF, 0XFF);
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constexpr Color SHADOW_TEXT_COLOR = Color(0X43, 0X43, 0X4F);
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constexpr Color TITLE_SHADOW_TEXT_COLOR = Color(0x14, 0x87, 0xc4);
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constexpr Color FLASH_COLOR = Color(0XFF, 0XFF, 0XFF);
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constexpr Color BLUE_SKY_COLOR = Color(0X02, 0X88, 0XD1);
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constexpr Color PINK_SKY_COLOR = Color(0XFF, 0X6B, 0X97);
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constexpr Color GREEN_SKY_COLOR = Color(0X00, 0X79, 0X6B);
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// --- Funciones ---
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auto getColorLikeKnightRider(const std::vector<Color> &colors, int counter) -> Color;
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constexpr auto rgbToHsv(Color color) -> HSV;
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constexpr auto hsvToRgb(HSV hsv) -> Color;
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auto generateMirroredCycle(Color base, ColorCycleStyle style = ColorCycleStyle::SUBTLE_PULSE) -> ColorCycle; |