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coffee-crisis-ae/source/input_types.hpp
T

58 lines
1.4 KiB
C++

#pragma once
#include <SDL3/SDL.h>
#include <string>
#include <unordered_map>
// --- Enums ---
enum class InputAction : int { // Acciones de entrada posibles en el juego
// Inputs de movimiento
UP,
DOWN,
LEFT,
RIGHT,
// Inputs personalizados
FIRE_LEFT,
FIRE_CENTER,
FIRE_RIGHT,
START,
// Service Menu
SM_SELECT,
SM_BACK,
// Inputs de control
BACK,
EXIT,
PAUSE,
SERVICE,
WINDOW_FULLSCREEN,
WINDOW_INC_SIZE,
WINDOW_DEC_SIZE,
TOGGLE_VIDEO_POSTFX,
NEXT_SHADER,
NEXT_POSTFX_PRESET,
TOGGLE_SUPERSAMPLING,
TOGGLE_VIDEO_INTEGER_SCALE,
TOGGLE_VIDEO_VSYNC,
RESET,
TOGGLE_AUDIO,
CHANGE_LANG,
SHOW_INFO,
CONFIG,
SWAP_CONTROLLERS,
TOGGLE_AUTO_FIRE,
// Input obligatorio
NONE,
SIZE,
};
// --- Variables ---
extern const std::unordered_map<InputAction, std::string> ACTION_TO_STRING; // Mapeo de acción a string
extern const std::unordered_map<std::string, InputAction> STRING_TO_ACTION; // Mapeo de string a acción
extern const std::unordered_map<SDL_GamepadButton, std::string> BUTTON_TO_STRING; // Mapeo de botón a string
extern const std::unordered_map<std::string, SDL_GamepadButton> STRING_TO_BUTTON; // Mapeo de string a botón
extern const std::unordered_map<InputAction, InputAction> ACTION_TO_ACTION; // Mapeo de acción a acción