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coffee-crisis-ae/source/color.h
T

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6.2 KiB
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// IWYU pragma: no_include <bits/std_abs.h>
#pragma once
#include <SDL3/SDL.h> // Para Uint8
#include <algorithm> // Para max, min
#include <array> // Para array
#include <cstdlib> // Para size_t, abs
#include <string> // Para string
#include <vector> // Para vector
// --- Estructura HSV: define un color en formato HSV ---
struct HSV {
float h; // Matiz (Hue)
float s; // Saturación (Saturation)
float v; // Valor (Value)
};
// --- Estructura Color: define un color RGBA ---
struct Color {
private:
static constexpr int DEFAULT_LIGHTEN_AMOUNT = 50;
static constexpr int DEFAULT_DARKEN_AMOUNT = 50;
static constexpr int DEFAULT_APPROACH_STEP = 1;
static constexpr size_t HEX_RGB_LENGTH = 6;
static constexpr size_t HEX_RGBA_LENGTH = 8;
static constexpr int HEX_BASE = 16;
static constexpr size_t HEX_COMPONENT_LENGTH = 2;
public:
static constexpr Uint8 MAX_COLOR_VALUE = 255;
static constexpr Uint8 MIN_COLOR_VALUE = 0;
static constexpr Uint8 DEFAULT_ALPHA = 255;
static constexpr Uint8 MAX_ALPHA_VALUE = 255;
static constexpr Uint8 MIN_ALPHA_VALUE = 0;
Uint8 r, g, b, a;
constexpr Color()
: r(MIN_COLOR_VALUE),
g(MIN_COLOR_VALUE),
b(MIN_COLOR_VALUE),
a(DEFAULT_ALPHA) {}
explicit constexpr Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = DEFAULT_ALPHA)
: r(red),
g(green),
b(blue),
a(alpha) {}
[[nodiscard]] constexpr auto INVERSE() const -> Color {
return Color(MAX_COLOR_VALUE - r, MAX_COLOR_VALUE - g, MAX_COLOR_VALUE - b, a);
}
[[nodiscard]] constexpr auto LIGHTEN(int amount = DEFAULT_LIGHTEN_AMOUNT) const -> Color {
return Color(
std::min(static_cast<int>(MAX_COLOR_VALUE), r + amount),
std::min(static_cast<int>(MAX_COLOR_VALUE), g + amount),
std::min(static_cast<int>(MAX_COLOR_VALUE), b + amount),
a);
}
[[nodiscard]] constexpr auto DARKEN(int amount = DEFAULT_DARKEN_AMOUNT) const -> Color {
return Color(
std::max(static_cast<int>(MIN_COLOR_VALUE), r - amount),
std::max(static_cast<int>(MIN_COLOR_VALUE), g - amount),
std::max(static_cast<int>(MIN_COLOR_VALUE), b - amount),
a);
}
// Método estático para crear Color desde string hexadecimal
static auto fromHex(const std::string &hex_str) -> Color;
// Conversiones de formato de color
[[nodiscard]] constexpr static auto rgbToHsv(Color color) -> HSV;
[[nodiscard]] constexpr static auto hsvToRgb(HSV hsv) -> Color;
[[nodiscard]] constexpr auto IS_EQUAL_TO(const Color &other) const -> bool {
return r == other.r && g == other.g && b == other.b && a == other.a;
}
[[nodiscard]] constexpr auto APPROACH_TO(const Color &target, int step = DEFAULT_APPROACH_STEP) const -> Color {
auto approach_component = [step](Uint8 current, Uint8 target_val) -> Uint8 {
if (std::abs(current - target_val) <= step) {
return target_val;
}
return (current < target_val) ? current + step : current - step;
};
Uint8 new_r = approach_component(r, target.r);
Uint8 new_g = approach_component(g, target.g);
Uint8 new_b = approach_component(b, target.b);
Uint8 new_a = approach_component(a, target.a);
return Color(new_r, new_g, new_b, new_a);
}
// Interpolación lineal hacia otro color (t=0.0: this, t=1.0: target)
[[nodiscard]] constexpr auto LERP(const Color &target, float t) const -> Color {
// Asegurar que t esté en el rango [0.0, 1.0]
t = std::clamp(t, 0.0f, 1.0f);
// Interpolación lineal para cada componente
auto lerp_component = [t](Uint8 start, Uint8 end) -> Uint8 {
return static_cast<Uint8>(start + (end - start) * t);
};
return Color(
lerp_component(r, target.r),
lerp_component(g, target.g),
lerp_component(b, target.b),
lerp_component(a, target.a)
);
}
// Sobrecarga para aceptar componentes RGBA directamente
[[nodiscard]] constexpr auto LERP(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha, float t) const -> Color {
return LERP(Color(red, green, blue, alpha), t);
}
// Convierte el color a un entero de 32 bits en formato RGBA
[[nodiscard]] constexpr auto TO_UINT32() const -> Uint32 {
return (static_cast<Uint32>(r) << 24) |
(static_cast<Uint32>(g) << 16) |
(static_cast<Uint32>(b) << 8) |
static_cast<Uint32>(a);
}
};
// --- Enum ColorCycleStyle: define estilos de ciclo de color ---
enum class ColorCycleStyle {
SUBTLE_PULSE, // Variación leve en brillo (por defecto)
HUE_WAVE, // Variación suave en tono (sin verde)
VIBRANT, // Cambios agresivos en tono y brillo
DARKEN_GLOW, // Oscurece hacia el centro y regresa
LIGHT_FLASH // Ilumina hacia el centro y regresa
};
// --- Namespace Colors: constantes y utilidades de color ---
namespace Colors {
// --- Constantes ---
constexpr size_t CYCLE_SIZE = 6; // Mitad del ciclo espejado
// --- Alias ---
using Cycle = std::array<Color, 2 * CYCLE_SIZE>;
// --- Colores predefinidos ---
constexpr Color NO_COLOR_MOD = Color(0XFF, 0XFF, 0XFF);
constexpr Color SHADOW_TEXT = Color(0X43, 0X43, 0X4F);
constexpr Color TITLE_SHADOW_TEXT = Color(0x14, 0x87, 0xc4);
constexpr Color ORANGE_TEXT = Color(0XFF, 0X7A, 0X00);
constexpr Color FLASH = Color(0XFF, 0XFF, 0XFF);
constexpr Color BLUE_SKY = Color(0X02, 0X88, 0XD1);
constexpr Color PINK_SKY = Color(0XFF, 0X6B, 0X97);
constexpr Color GREEN_SKY = Color(0X00, 0X79, 0X6B);
// --- Funciones ---
auto getColorLikeKnightRider(const std::vector<Color> &colors, int counter) -> Color;
auto generateMirroredCycle(Color base, ColorCycleStyle style = ColorCycleStyle::SUBTLE_PULSE) -> Cycle;
} // namespace Colors