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coffee-crisis-ae/source/core/input/pause_manager.hpp
T

124 lines
4.2 KiB
C++

#pragma once
#include <cstddef>
#include <cstdint>
#include <functional>
#include <string>
#include <utility>
#include <vector>
// --- Clase PauseManager: maneja el sistema de pausa del juego ---
class PauseManager {
public:
// --- Enums ---
enum class Source : uint8_t { // Fuentes de pausa
NONE = 0,
PLAYER = 1 << 0, // 0001
SERVICE_MENU = 1 << 1, // 0010
FOCUS_LOST = 1 << 2 // 0100
};
// --- Operadores friend ---
friend auto operator|(Source a, Source b) -> Source {
return static_cast<Source>(static_cast<uint8_t>(a) | static_cast<uint8_t>(b));
}
friend auto operator&(Source a, Source b) -> Source {
return static_cast<Source>(static_cast<uint8_t>(a) & static_cast<uint8_t>(b));
}
friend auto operator~(Source a) -> uint8_t {
return ~static_cast<uint8_t>(a);
}
friend auto operator&=(Source& a, uint8_t b) -> Source& {
a = static_cast<Source>(static_cast<uint8_t>(a) & b);
return a;
}
friend auto operator|=(Source& a, Source b) -> Source& {
return a = a | b;
}
friend auto operator&=(Source& a, Source b) -> Source& {
return a = a & b;
}
// --- Constructor y destructor ---
explicit PauseManager(std::function<void(bool)> callback = nullptr) // Constructor con callback opcional
: on_pause_changed_callback_(std::move(callback)) {}
// --- Métodos principales ---
void setFlag(Source source, bool enable) { // Establece/quita una fuente de pausa específica
const bool WAS_PAUSED = isPaused();
if (enable) {
flags_ |= source;
} else {
flags_ &= ~source; // Ahora funciona: Source &= uint8_t
}
// cppcheck-suppress knownConditionTrueFalse // false-positive: flags_ ha estat modificat entre les dues crides a isPaused()
if (WAS_PAUSED != isPaused()) {
notifyPauseChanged();
}
}
// --- Métodos específicos para cada fuente ---
void setPlayerPause(bool enable) { setFlag(Source::PLAYER, enable); }
void setServiceMenuPause(bool enable) { setFlag(Source::SERVICE_MENU, enable); }
void setFocusLossPause(bool enable) { setFlag(Source::FOCUS_LOST, enable); }
void togglePlayerPause() { setPlayerPause(!isPlayerPaused()); } // Toggle para el jugador (más común)
// --- Getters ---
[[nodiscard]] auto isPaused() const -> bool { return flags_ != Source::NONE; }
[[nodiscard]] auto isPlayerPaused() const -> bool { return hasFlag(Source::PLAYER); }
[[nodiscard]] auto isServiceMenuPaused() const -> bool { return hasFlag(Source::SERVICE_MENU); }
[[nodiscard]] auto isFocusLossPaused() const -> bool { return hasFlag(Source::FOCUS_LOST); }
[[nodiscard]] auto getFlags() const -> Source { return flags_; } // Obtiene las banderas actuales
// --- Métodos de utilidad ---
void clearAll() { // Limpia todas las pausas (útil para reset)
if (isPaused()) {
flags_ = Source::NONE;
notifyPauseChanged();
}
}
[[nodiscard]] auto getStatusString() const -> std::string { // Método para debug
if (flags_ == Source::NONE) {
return "Active";
}
std::vector<std::string> parts;
if (hasFlag(Source::PLAYER)) { parts.emplace_back("Player"); }
if (hasFlag(Source::SERVICE_MENU)) { parts.emplace_back("ServiceMenu"); }
if (hasFlag(Source::FOCUS_LOST)) { parts.emplace_back("FocusLoss"); }
std::string result = "Paused by: ";
for (size_t i = 0; i < parts.size(); ++i) {
if (i > 0) { result += ", "; }
result += parts[i];
}
return result;
}
void setCallback(std::function<void(bool)> callback) { // Permite cambiar el callback en runtime
on_pause_changed_callback_ = std::move(callback);
}
private:
// --- Variables ---
Source flags_ = Source::NONE;
std::function<void(bool)> on_pause_changed_callback_;
// --- Métodos internos ---
[[nodiscard]] auto hasFlag(Source flag) const -> bool {
return (flags_ & flag) != Source::NONE;
}
void notifyPauseChanged() {
if (on_pause_changed_callback_) {
on_pause_changed_callback_(isPaused());
}
}
};