renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)

This commit is contained in:
2026-05-14 22:16:36 +02:00
parent 9a2da460cc
commit 0bc55f5732
37 changed files with 209 additions and 209 deletions
+10 -10
View File
@@ -8,8 +8,8 @@
#include "core/resources/resource_helper.h" // for loadFile (pack + filesystem fallback)
// Parser compartido: lee un istream con el formato .ani
static auto parseAnimationStream(std::istream &file, Texture *texture, const std::string &filename, bool verbose) -> animatedSprite_t {
animatedSprite_t as;
static auto parseAnimationStream(std::istream &file, Texture *texture, const std::string &filename, bool verbose) -> AnimatedSpriteData {
AnimatedSpriteData as;
as.texture = texture;
int framesPerRow = 0;
int frameWidth = 0;
@@ -32,7 +32,7 @@ static auto parseAnimationStream(std::istream &file, Texture *texture, const std
while (std::getline(file, line)) {
strip_cr(line);
if (line == "[animation]") {
animation_t buffer;
Animation buffer;
buffer.speed = 0;
buffer.loop = -1;
buffer.counter = 0;
@@ -98,14 +98,14 @@ static auto parseAnimationStream(std::istream &file, Texture *texture, const std
}
// Carga la animación desde un fichero (vía ResourceHelper: pack si està inicialitzat, filesystem si no)
auto loadAnimationFromFile(Texture *texture, const std::string &filePath, bool verbose) -> animatedSprite_t {
auto loadAnimationFromFile(Texture *texture, const std::string &filePath, bool verbose) -> AnimatedSpriteData {
const std::string filename = filePath.substr(filePath.find_last_of("\\/") + 1);
auto bytes = ResourceHelper::loadFile(filePath);
if (bytes.empty()) {
if (verbose) {
std::cout << "Warning: Unable to open " << filename.c_str() << " file" << '\n';
}
animatedSprite_t as;
AnimatedSpriteData as;
as.texture = texture;
return as;
}
@@ -113,9 +113,9 @@ auto loadAnimationFromFile(Texture *texture, const std::string &filePath, bool v
}
// Carga la animación desde bytes en memoria
auto loadAnimationFromMemory(Texture *texture, const std::vector<uint8_t> &bytes, const std::string &nameForLogs, bool verbose) -> animatedSprite_t {
auto loadAnimationFromMemory(Texture *texture, const std::vector<uint8_t> &bytes, const std::string &nameForLogs, bool verbose) -> AnimatedSpriteData {
if (bytes.empty()) {
animatedSprite_t as;
AnimatedSpriteData as;
as.texture = texture;
return as;
}
@@ -133,7 +133,7 @@ AnimatedSprite::AnimatedSprite(Texture *texture, SDL_Renderer *renderer, const s
// Carga las animaciones
if (!file.empty()) {
animatedSprite_t as = loadAnimationFromFile(texture, file);
AnimatedSpriteData as = loadAnimationFromFile(texture, file);
// Copia los datos de las animaciones
animation.insert(animation.end(), as.animations.begin(), as.animations.end());
@@ -145,7 +145,7 @@ AnimatedSprite::AnimatedSprite(Texture *texture, SDL_Renderer *renderer, const s
}
// Constructor
AnimatedSprite::AnimatedSprite(SDL_Renderer *renderer, animatedSprite_t *animation)
AnimatedSprite::AnimatedSprite(SDL_Renderer *renderer, AnimatedSpriteData *animation)
: currentAnimation(0) {
// Copia los punteros
setTexture(animation->texture);
@@ -299,7 +299,7 @@ auto AnimatedSprite::loadFromVector(std::vector<std::string> *source) -> bool {
// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
if (line == "[animation]") {
animation_t buffer;
Animation buffer;
buffer.speed = 0;
buffer.loop = -1;
buffer.counter = 0;