renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)
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@@ -30,7 +30,7 @@ Asset::Asset(const std::string &executablePath)
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}
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// Añade un elemento a la lista
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void Asset::add(const std::string &file, enum assetType type, bool required, bool absolute) {
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void Asset::add(const std::string &file, enum AssetType type, bool required, bool absolute) {
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item_t temp;
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temp.file = absolute ? file : executablePath + file;
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temp.type = type;
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