renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)

This commit is contained in:
2026-05-14 22:16:36 +02:00
parent 9a2da460cc
commit 0bc55f5732
37 changed files with 209 additions and 209 deletions
+2 -2
View File
@@ -3,7 +3,7 @@
#include <algorithm>
#include <cstdlib> // for rand
#include "core/input/input.h" // for inputs_e
#include "core/input/input.h" // for InputAction
#include "core/rendering/animatedsprite.h" // for AnimatedSprite
#include "core/rendering/texture.h" // for Texture
#include "game/defaults.hpp" // for PLAY_AREA_LEFT, PLAY_AREA_RIGHT
@@ -469,7 +469,7 @@ auto Player::getCoffees() const -> Uint8 {
}
// Obtiene el circulo de colisión
auto Player::getCollider() -> circle_t & {
auto Player::getCollider() -> Circle & {
return collider;
}