renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)
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@@ -3,7 +3,7 @@
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#include <algorithm>
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#include <cstdlib> // for rand
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#include "core/input/input.h" // for inputs_e
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#include "core/input/input.h" // for InputAction
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#include "core/rendering/animatedsprite.h" // for AnimatedSprite
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#include "core/rendering/texture.h" // for Texture
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#include "game/defaults.hpp" // for PLAY_AREA_LEFT, PLAY_AREA_RIGHT
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@@ -469,7 +469,7 @@ auto Player::getCoffees() const -> Uint8 {
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}
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// Obtiene el circulo de colisión
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auto Player::getCollider() -> circle_t & {
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auto Player::getCollider() -> Circle & {
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return collider;
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}
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