renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)

This commit is contained in:
2026-05-14 22:16:36 +02:00
parent 9a2da460cc
commit 0bc55f5732
37 changed files with 209 additions and 209 deletions
+5 -5
View File
@@ -10,7 +10,7 @@
#include "core/audio/audio.hpp" // for Audio
#include "core/input/global_inputs.hpp" // for GlobalInputs::handle
#include "core/input/input.h" // for inputs_e, Input, REPEAT_TRUE, REPEAT_FALSE
#include "core/input/input.h" // for InputAction, Input, REPEAT_TRUE, REPEAT_FALSE
#include "core/locale/lang.h" // for Lang
#include "core/rendering/fade.h" // for Fade, FADE_CENTER
#include "core/rendering/movingsprite.h" // for MovingSprite
@@ -31,7 +31,7 @@
struct JA_Sound_t;
// Constructor
Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, bool demo, section_t *section)
Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, bool demo, Section *section)
: lastStageReached(currentStage) {
// Copia los punteros
this->renderer = renderer;
@@ -502,10 +502,10 @@ auto Game::loadScoreFile() -> bool {
auto Game::loadDemoFile() -> bool {
// Lee los datos de la demo desde Resource (precargados al arrancar).
const auto &bytes = Resource::get()->getDemoBytes();
const size_t expected = sizeof(demoKeys_t) * TOTAL_DEMO_DATA;
const size_t expected = sizeof(DemoKeys) * TOTAL_DEMO_DATA;
if (bytes.size() >= expected) {
for (int i = 0; i < TOTAL_DEMO_DATA; ++i) {
memcpy(&demo.dataFile[i], bytes.data() + (i * sizeof(demoKeys_t)), sizeof(demoKeys_t));
memcpy(&demo.dataFile[i], bytes.data() + (i * sizeof(DemoKeys)), sizeof(DemoKeys));
}
if (Options::settings.console) {
std::cout << "Demo data loaded (" << bytes.size() << " bytes)" << '\n';
@@ -564,7 +564,7 @@ auto Game::saveDemoFile() -> bool {
if (file != nullptr) {
// Guardamos los datos
for (auto &i : demo.dataFile) {
SDL_WriteIO(file, &i, sizeof(demoKeys_t));
SDL_WriteIO(file, &i, sizeof(DemoKeys));
}
if (Options::settings.console) {