renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)
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@@ -20,7 +20,7 @@ namespace Options {
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Audio audio;
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Loading loading;
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Settings settings;
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std::vector<input_t> inputs;
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std::vector<InputDevice> inputs;
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std::vector<PostFXPreset> postfx_presets;
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std::string postfx_file_path;
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@@ -197,13 +197,13 @@ namespace Options {
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// Dispositius d'entrada per defecte
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inputs.clear();
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input_t kb;
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InputDevice kb;
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kb.id = 0;
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kb.name = "KEYBOARD";
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kb.deviceType = INPUT_USE_KEYBOARD;
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inputs.push_back(kb);
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input_t gc;
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InputDevice gc;
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gc.id = 0;
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gc.name = "GAME CONTROLLER";
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gc.deviceType = INPUT_USE_GAMECONTROLLER;
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