renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)
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@@ -7,7 +7,7 @@
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#include "core/rendering/shader_backend.hpp" // for Rendering::ShaderType
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#include "game/defaults.hpp"
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#include "utils/utils.h" // for input_t
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#include "utils/utils.h" // for InputDevice
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// =============================================================================
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// Opciones del programa, alineades amb coffee_crisis_arcade_edition.
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@@ -125,7 +125,7 @@ namespace Options {
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extern Audio audio;
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extern Loading loading;
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extern Settings settings;
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extern std::vector<input_t> inputs; // [0]=KEYBOARD, [1]=GAMECONTROLLER per defecte
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extern std::vector<InputDevice> inputs; // [0]=KEYBOARD, [1]=GAMECONTROLLER per defecte
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// Presets de shaders (carregats de postfx.yaml / crtpi.yaml al config folder)
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extern std::vector<PostFXPreset> postfx_presets;
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