renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)

This commit is contained in:
2026-05-14 22:16:36 +02:00
parent 9a2da460cc
commit 0bc55f5732
37 changed files with 209 additions and 209 deletions
+2 -2
View File
@@ -7,7 +7,7 @@
#include "core/rendering/shader_backend.hpp" // for Rendering::ShaderType
#include "game/defaults.hpp"
#include "utils/utils.h" // for input_t
#include "utils/utils.h" // for InputDevice
// =============================================================================
// Opciones del programa, alineades amb coffee_crisis_arcade_edition.
@@ -125,7 +125,7 @@ namespace Options {
extern Audio audio;
extern Loading loading;
extern Settings settings;
extern std::vector<input_t> inputs; // [0]=KEYBOARD, [1]=GAMECONTROLLER per defecte
extern std::vector<InputDevice> inputs; // [0]=KEYBOARD, [1]=GAMECONTROLLER per defecte
// Presets de shaders (carregats de postfx.yaml / crtpi.yaml al config folder)
extern std::vector<PostFXPreset> postfx_presets;