renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)
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@@ -6,7 +6,7 @@
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#include "core/audio/audio.hpp" // for Audio::get, Audio::update
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#include "core/input/global_inputs.hpp" // for GlobalInputs::handle
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#include "core/input/input.h" // for Input, REPEAT_FALSE, inputs_e
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#include "core/input/input.h" // for Input, REPEAT_FALSE, InputAction
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#include "core/locale/lang.h" // for Lang
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/smartsprite.h" // for SmartSprite
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@@ -15,10 +15,10 @@
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#include "core/rendering/writer.h" // for Writer
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#include "core/resources/resource.h"
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#include "game/defaults.hpp" // for GAMECANVAS_CENTER_X, GAMECANVAS_FIRST_QU...
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#include "utils/utils.h" // for section_t, color_t
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#include "utils/utils.h" // for Section, Color
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// Constructor
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Intro::Intro(SDL_Renderer *renderer, section_t *section) {
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Intro::Intro(SDL_Renderer *renderer, Section *section) {
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// Copia los punteros
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this->renderer = renderer;
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this->section = section;
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