renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)
This commit is contained in:
@@ -7,21 +7,21 @@
|
||||
|
||||
#include "core/audio/audio.hpp" // for Audio::get, Audio::update
|
||||
#include "core/input/global_inputs.hpp" // for GlobalInputs::handle
|
||||
#include "core/input/input.h" // for Input, REPEAT_FALSE, inputs_e
|
||||
#include "core/input/input.h" // for Input, REPEAT_FALSE, InputAction
|
||||
#include "core/rendering/screen.h" // for Screen
|
||||
#include "core/rendering/sprite.h" // for Sprite
|
||||
#include "core/rendering/texture.h" // for Texture
|
||||
#include "core/resources/asset.h" // for Asset
|
||||
#include "core/resources/resource.h"
|
||||
#include "game/defaults.hpp" // for bgColor, SECTION_PROG_LOGO, SECTION_PROG...
|
||||
#include "utils/utils.h" // for section_t, color_t
|
||||
#include "utils/utils.h" // for Section, Color
|
||||
|
||||
// Valores de inicialización y fin
|
||||
constexpr int INIT_FADE = 100;
|
||||
constexpr int END_LOGO = 200;
|
||||
|
||||
// Constructor
|
||||
Logo::Logo(SDL_Renderer *renderer, section_t *section) {
|
||||
Logo::Logo(SDL_Renderer *renderer, Section *section) {
|
||||
// Copia la dirección de los objetos
|
||||
this->renderer = renderer;
|
||||
this->section = section;
|
||||
|
||||
Reference in New Issue
Block a user