renomena tipus _t/_e a CamelCase (Circle, Color, Section, ...)

This commit is contained in:
2026-05-14 22:16:36 +02:00
parent 9a2da460cc
commit 0bc55f5732
37 changed files with 209 additions and 209 deletions
+4 -4
View File
@@ -25,7 +25,7 @@
#include "game/ui/menu.h" // for Menu
// Constructor
Title::Title(SDL_Renderer *renderer, section_t *section) {
Title::Title(SDL_Renderer *renderer, Section *section) {
// Copia las direcciones de los punteros
this->renderer = renderer;
this->section = section;
@@ -112,7 +112,7 @@ void Title::init() {
// Pone valores por defecto a las opciones de control
Options::inputs.clear();
input_t inp;
InputDevice inp;
inp.id = 0;
inp.name = "KEYBOARD";
inp.deviceType = INPUT_USE_KEYBOARD;
@@ -929,7 +929,7 @@ void Title::run() {
}
// Inicia la parte donde se muestran las instrucciones
void Title::runInstructions(mode_e mode) {
void Title::runInstructions(InstructionsMode mode) {
instructions = new Instructions(renderer, section);
instructions->start(mode);
instructionsActive = true;
@@ -1046,7 +1046,7 @@ void Title::checkInputDevices() {
}
const int numControllers = Input::get()->getNumControllers();
availableInputDevices.clear();
input_t temp;
InputDevice temp;
// Añade todos los mandos
if (numControllers > 0) {