neteja tidy a source/core i encamina Texture::loadFromFile pel ResourceHelper

This commit is contained in:
2026-05-14 20:22:54 +02:00
parent 88fa3f296f
commit 1912200b21
40 changed files with 699 additions and 578 deletions
+10 -4
View File
@@ -51,7 +51,7 @@ void Audio::update() {
JA_Update();
// Sincronizar estado: detectar cuando la música se para (ej. fade-out completado)
if (instance && instance->music_.state == MusicState::PLAYING && JA_GetMusicState() != JA_MUSIC_PLAYING) {
if ((instance != nullptr) && instance->music_.state == MusicState::PLAYING && JA_GetMusicState() != JA_MUSIC_PLAYING) {
instance->music_.state = MusicState::STOPPED;
}
}
@@ -65,10 +65,14 @@ void Audio::playMusic(const std::string& name, const int loop, const int crossfa
return;
}
if (!music_enabled_) return;
if (!music_enabled_) {
return;
}
auto* resource = AudioResource::getMusic(name);
if (resource == nullptr) return;
if (resource == nullptr) {
return;
}
if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) {
JA_CrossfadeMusic(resource, crossfade_ms, loop);
@@ -86,7 +90,9 @@ void Audio::playMusic(const std::string& name, const int loop, const int crossfa
// Reproduce la música por puntero (con crossfade opcional)
void Audio::playMusic(JA_Music_t* music, const int loop, const int crossfade_ms) {
if (!music_enabled_ || music == nullptr) return;
if (!music_enabled_ || music == nullptr) {
return;
}
if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) {
JA_CrossfadeMusic(music, crossfade_ms, loop);
+1 -1
View File
@@ -60,7 +60,7 @@ class Audio {
// --- Helpers de conversió per a la capa de presentació ---
// UI (menús, notificacions) manega enters 0..100; internament viu float 0..1.
static constexpr auto toPercent(float volume) -> int {
return static_cast<int>(volume * 100.0F + 0.5F);
return static_cast<int>((volume * 100.0F) + 0.5F);
}
static constexpr auto fromPercent(int percent) -> float {
return static_cast<float>(percent) / 100.0F;
+2 -2
View File
@@ -3,11 +3,11 @@
#include "core/resources/resource.h"
namespace AudioResource {
JA_Music_t* getMusic(const std::string& name) {
auto getMusic(const std::string& name) -> JA_Music_t* {
return Resource::get()->getMusic(name);
}
JA_Sound_t* getSound(const std::string& name) {
auto getSound(const std::string& name) -> JA_Sound_t* {
return Resource::get()->getSound(name);
}
} // namespace AudioResource
+2 -2
View File
@@ -12,6 +12,6 @@ struct JA_Music_t;
struct JA_Sound_t;
namespace AudioResource {
JA_Music_t* getMusic(const std::string& name);
JA_Sound_t* getSound(const std::string& name);
auto getMusic(const std::string& name) -> JA_Music_t*;
auto getSound(const std::string& name) -> JA_Sound_t*;
} // namespace AudioResource
+218 -117
View File
@@ -19,7 +19,9 @@
// overhead gràcies a EBO, igual que un unique_ptr amb default_delete.
struct SDLFreeDeleter {
void operator()(Uint8* p) const noexcept {
if (p) SDL_free(p);
if (p != nullptr) {
SDL_free(p);
}
}
};
@@ -40,8 +42,10 @@ enum JA_Music_state {
};
// --- Struct Definitions ---
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
#define JA_MAX_GROUPS 2
enum {
JA_MAX_SIMULTANEOUS_CHANNELS = 20,
JA_MAX_GROUPS = 2
};
struct JA_Sound_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
@@ -84,7 +88,7 @@ inline JA_Music_t* current_music{nullptr};
inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
inline SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
inline float JA_musicVolume{1.0f};
inline float JA_musicVolume{1.0F};
inline float JA_soundVolume[JA_MAX_GROUPS];
inline bool JA_musicEnabled{true};
inline bool JA_soundEnabled{true};
@@ -95,7 +99,7 @@ struct JA_FadeState {
bool active{false};
Uint64 start_time{0};
int duration_ms{0};
float initial_volume{0.0f};
float initial_volume{0.0F};
};
struct JA_OutgoingMusic {
@@ -108,8 +112,8 @@ inline JA_FadeState incoming_fade;
// --- Forward Declarations ---
inline void JA_StopMusic();
inline void JA_StopChannel(const int channel);
inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0, const int group = 0);
inline void JA_StopChannel(int channel);
inline auto JA_PlaySoundOnChannel(JA_Sound_t* sound, int channel, int loop = 0, int group = 0) -> int;
inline void JA_CrossfadeMusic(JA_Music_t* music, int crossfade_ms, int loop = -1);
// --- Music streaming internals ---
@@ -120,12 +124,14 @@ static constexpr int JA_MUSIC_BYTES_PER_SAMPLE = 2;
static constexpr int JA_MUSIC_CHUNK_SHORTS = 8192;
// Umbral d'audio per davant del cursor de reproducció. Mantenim ≥ 0.5 s a
// l'SDL_AudioStream per absorbir jitter de frame i evitar underruns.
static constexpr float JA_MUSIC_LOW_WATER_SECONDS = 0.5f;
static constexpr float JA_MUSIC_LOW_WATER_SECONDS = 0.5F;
// Decodifica un chunk del vorbis i el volca a l'stream. Retorna samples
// decodificats per canal (0 = EOF de l'stream vorbis).
inline int JA_FeedMusicChunk(JA_Music_t* music) {
if (!music || !music->vorbis || !music->stream) return 0;
inline auto JA_FeedMusicChunk(JA_Music_t* music) -> int {
if ((music == nullptr) || (music->vorbis == nullptr) || (music->stream == nullptr)) {
return 0;
}
short chunk[JA_MUSIC_CHUNK_SHORTS];
const int num_channels = music->spec.channels;
@@ -134,7 +140,9 @@ inline int JA_FeedMusicChunk(JA_Music_t* music) {
num_channels,
chunk,
JA_MUSIC_CHUNK_SHORTS);
if (samples_per_channel <= 0) return 0;
if (samples_per_channel <= 0) {
return 0;
}
const int bytes = samples_per_channel * num_channels * JA_MUSIC_BYTES_PER_SAMPLE;
SDL_PutAudioStreamData(music->stream, chunk, bytes);
@@ -144,19 +152,25 @@ inline int JA_FeedMusicChunk(JA_Music_t* music) {
// Reompli l'stream fins que tinga ≥ JA_MUSIC_LOW_WATER_SECONDS bufferats.
// En arribar a EOF del vorbis, aplica el loop (times) o deixa drenar.
inline void JA_PumpMusic(JA_Music_t* music) {
if (!music || !music->vorbis || !music->stream) return;
if ((music == nullptr) || (music->vorbis == nullptr) || (music->stream == nullptr)) {
return;
}
const int bytes_per_second = music->spec.freq * music->spec.channels * JA_MUSIC_BYTES_PER_SAMPLE;
const int low_water_bytes = static_cast<int>(JA_MUSIC_LOW_WATER_SECONDS * static_cast<float>(bytes_per_second));
while (SDL_GetAudioStreamAvailable(music->stream) < low_water_bytes) {
const int decoded = JA_FeedMusicChunk(music);
if (decoded > 0) continue;
if (decoded > 0) {
continue;
}
// EOF: si queden loops, rebobinar; si no, tallar i deixar drenar.
if (music->times != 0) {
stb_vorbis_seek_start(music->vorbis);
if (music->times > 0) music->times--;
if (music->times > 0) {
music->times--;
}
} else {
break;
}
@@ -168,14 +182,18 @@ inline void JA_PumpMusic(JA_Music_t* music) {
// streaming: l'stream robat no es pot re-alimentar perquè perd la referència
// al seu vorbis decoder. No aplica loop — si el vorbis s'esgota abans, parem.
inline void JA_PreFillOutgoing(JA_Music_t* music, int duration_ms) {
if (!music || !music->vorbis || !music->stream) return;
if ((music == nullptr) || (music->vorbis == nullptr) || (music->stream == nullptr)) {
return;
}
const int bytes_per_second = music->spec.freq * music->spec.channels * JA_MUSIC_BYTES_PER_SAMPLE;
const int needed_bytes = static_cast<int>((static_cast<int64_t>(duration_ms) * bytes_per_second) / 1000);
while (SDL_GetAudioStreamAvailable(music->stream) < needed_bytes) {
const int decoded = JA_FeedMusicChunk(music);
if (decoded <= 0) break; // EOF: deixem drenar el que hi haja
if (decoded <= 0) {
break; // EOF: deixem drenar el que hi haja
}
}
}
@@ -183,7 +201,7 @@ inline void JA_PreFillOutgoing(JA_Music_t* music, int duration_ms) {
inline void JA_Update() {
// --- Outgoing music fade-out (crossfade o fade-out a silencio) ---
if (outgoing_music.stream && outgoing_music.fade.active) {
if ((outgoing_music.stream != nullptr) && outgoing_music.fade.active) {
Uint64 now = SDL_GetTicks();
Uint64 elapsed = now - outgoing_music.fade.start_time;
if (elapsed >= (Uint64)outgoing_music.fade.duration_ms) {
@@ -192,12 +210,12 @@ inline void JA_Update() {
outgoing_music.fade.active = false;
} else {
float percent = (float)elapsed / (float)outgoing_music.fade.duration_ms;
SDL_SetAudioStreamGain(outgoing_music.stream, outgoing_music.fade.initial_volume * (1.0f - percent));
SDL_SetAudioStreamGain(outgoing_music.stream, outgoing_music.fade.initial_volume * (1.0F - percent));
}
}
// --- Current music ---
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
if (JA_musicEnabled && (current_music != nullptr) && current_music->state == JA_MUSIC_PLAYING) {
// Fade-in (parte de un crossfade)
if (incoming_fade.active) {
Uint64 now = SDL_GetTicks();
@@ -221,42 +239,59 @@ inline void JA_Update() {
// --- Sound channels ---
if (JA_soundEnabled) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) {
if (channels[i].state == JA_CHANNEL_PLAYING) {
if (channels[i].times != 0) {
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) {
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer.get(), channels[i].sound->length);
if (channels[i].times > 0) channels[i].times--;
if (channels[i].times > 0) {
channels[i].times--;
}
}
} else {
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) {
JA_StopChannel(i);
}
}
}
}
}
}
inline void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
JA_audioSpec = {format, num_channels, freq};
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
JA_audioSpec = {.format = format, .channels = num_channels, .freq = freq};
if (sdlAudioDevice != 0U) {
SDL_CloseAudioDevice(sdlAudioDevice);
}
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
if (sdlAudioDevice == 0) std::cout << "Failed to initialize SDL audio!" << '\n';
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
for (int i = 0; i < JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
if (sdlAudioDevice == 0) {
std::cout << "Failed to initialize SDL audio!" << '\n';
}
for (auto& channel : channels) {
channel.state = JA_CHANNEL_FREE;
}
for (float& i : JA_soundVolume) {
i = 0.5F;
}
}
inline void JA_Quit() {
if (outgoing_music.stream) {
if (outgoing_music.stream != nullptr) {
SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr;
}
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
if (sdlAudioDevice != 0U) {
SDL_CloseAudioDevice(sdlAudioDevice);
}
sdlAudioDevice = 0;
}
// --- Music Functions ---
inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
if (!buffer || length == 0) return nullptr;
inline auto JA_LoadMusic(const Uint8* buffer, Uint32 length) -> JA_Music_t* {
if ((buffer == nullptr) || length == 0) {
return nullptr;
}
// Allocem el JA_Music_t primer per aprofitar el seu `std::vector<Uint8>`
// com a propietari del OGG comprimit. stb_vorbis guarda un punter
@@ -270,7 +305,7 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
static_cast<int>(length),
&err,
nullptr);
if (!music->vorbis) {
if (music->vorbis == nullptr) {
std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << err << ")" << '\n';
delete music;
return nullptr;
@@ -287,21 +322,25 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
// Overload amb filename — els callers l'usen per poder comparar la música
// en curs amb JA_GetMusicFilename() i no rearrancar-la si ja és la mateixa.
inline JA_Music_t* JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename) {
inline auto JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename) -> JA_Music_t* {
JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), length);
if (music && filename) music->filename = filename;
if ((music != nullptr) && (filename != nullptr)) {
music->filename = filename;
}
return music;
}
inline JA_Music_t* JA_LoadMusic(const char* filename) {
inline auto JA_LoadMusic(const char* filename) -> JA_Music_t* {
// Carreguem primer el arxiu en memòria i després el descomprimim.
FILE* f = fopen(filename, "rb");
if (!f) return nullptr;
if (f == nullptr) {
return nullptr;
}
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
auto* buffer = static_cast<Uint8*>(malloc(fsize + 1));
if (!buffer) {
if (buffer == nullptr) {
fclose(f);
return nullptr;
}
@@ -313,7 +352,7 @@ inline JA_Music_t* JA_LoadMusic(const char* filename) {
fclose(f);
JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), static_cast<Uint32>(fsize));
if (music) {
if (music != nullptr) {
music->filename = filename;
}
@@ -323,7 +362,9 @@ inline JA_Music_t* JA_LoadMusic(const char* filename) {
}
inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
if (!JA_musicEnabled || !music || !music->vorbis) return;
if (!JA_musicEnabled || (music == nullptr) || (music->vorbis == nullptr)) {
return;
}
JA_StopMusic();
@@ -336,7 +377,7 @@ inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
stb_vorbis_seek_start(current_music->vorbis);
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!current_music->stream) {
if (current_music->stream == nullptr) {
std::cout << "Failed to create audio stream!" << '\n';
current_music->state = JA_MUSIC_STOPPED;
return;
@@ -351,23 +392,35 @@ inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
}
}
inline const char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) {
if (!music) music = current_music;
if (!music || music->filename.empty()) return nullptr;
inline auto JA_GetMusicFilename(const JA_Music_t* music = nullptr) -> const char* {
if (music == nullptr) {
music = current_music;
}
if ((music == nullptr) || music->filename.empty()) {
return nullptr;
}
return music->filename.c_str();
}
inline void JA_PauseMusic() {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return;
if (!JA_musicEnabled) {
return;
}
if ((current_music == nullptr) || current_music->state != JA_MUSIC_PLAYING) {
return;
}
current_music->state = JA_MUSIC_PAUSED;
SDL_UnbindAudioStream(current_music->stream);
}
inline void JA_ResumeMusic() {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state != JA_MUSIC_PAUSED) return;
if (!JA_musicEnabled) {
return;
}
if ((current_music == nullptr) || current_music->state != JA_MUSIC_PAUSED) {
return;
}
current_music->state = JA_MUSIC_PLAYING;
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
@@ -375,33 +428,39 @@ inline void JA_ResumeMusic() {
inline void JA_StopMusic() {
// Limpiar outgoing crossfade si existe
if (outgoing_music.stream) {
if (outgoing_music.stream != nullptr) {
SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr;
outgoing_music.fade.active = false;
}
incoming_fade.active = false;
if (!current_music || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) return;
if ((current_music == nullptr) || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) {
return;
}
current_music->state = JA_MUSIC_STOPPED;
if (current_music->stream) {
if (current_music->stream != nullptr) {
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
}
// Deixem el handle de vorbis viu — es tanca en JA_DeleteMusic.
// Rebobinem perquè un futur JA_PlayMusic comence des del principi.
if (current_music->vorbis) {
if (current_music->vorbis != nullptr) {
stb_vorbis_seek_start(current_music->vorbis);
}
}
inline void JA_FadeOutMusic(const int milliseconds) {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return;
if (!JA_musicEnabled) {
return;
}
if ((current_music == nullptr) || current_music->state != JA_MUSIC_PLAYING) {
return;
}
// Destruir outgoing anterior si existe
if (outgoing_music.stream) {
if (outgoing_music.stream != nullptr) {
SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr;
}
@@ -412,20 +471,24 @@ inline void JA_FadeOutMusic(const int milliseconds) {
// Robar el stream del current_music al outgoing
outgoing_music.stream = current_music->stream;
outgoing_music.fade = {true, SDL_GetTicks(), milliseconds, JA_musicVolume};
outgoing_music.fade = {.active = true, .start_time = SDL_GetTicks(), .duration_ms = milliseconds, .initial_volume = JA_musicVolume};
// Dejar current_music sin stream (ya lo tiene outgoing)
current_music->stream = nullptr;
current_music->state = JA_MUSIC_STOPPED;
if (current_music->vorbis) stb_vorbis_seek_start(current_music->vorbis);
if (current_music->vorbis != nullptr) {
stb_vorbis_seek_start(current_music->vorbis);
}
incoming_fade.active = false;
}
inline void JA_CrossfadeMusic(JA_Music_t* music, const int crossfade_ms, const int loop) {
if (!JA_musicEnabled || !music || !music->vorbis) return;
if (!JA_musicEnabled || (music == nullptr) || (music->vorbis == nullptr)) {
return;
}
// Destruir outgoing anterior si existe (crossfade durante crossfade)
if (outgoing_music.stream) {
if (outgoing_music.stream != nullptr) {
SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr;
outgoing_music.fade.active = false;
@@ -434,13 +497,15 @@ inline void JA_CrossfadeMusic(JA_Music_t* music, const int crossfade_ms, const i
// Robar el stream de la musica actual al outgoing para el fade-out.
// Pre-omplim amb `crossfade_ms` de so perquè no es quede en silenci
// abans d'acabar el fade (l'stream robat ja no pot alimentar-se).
if (current_music && current_music->state == JA_MUSIC_PLAYING && current_music->stream) {
if ((current_music != nullptr) && current_music->state == JA_MUSIC_PLAYING && (current_music->stream != nullptr)) {
JA_PreFillOutgoing(current_music, crossfade_ms);
outgoing_music.stream = current_music->stream;
outgoing_music.fade = {true, SDL_GetTicks(), crossfade_ms, JA_musicVolume};
outgoing_music.fade = {.active = true, .start_time = SDL_GetTicks(), .duration_ms = crossfade_ms, .initial_volume = JA_musicVolume};
current_music->stream = nullptr;
current_music->state = JA_MUSIC_STOPPED;
if (current_music->vorbis) stb_vorbis_seek_start(current_music->vorbis);
if (current_music->vorbis != nullptr) {
stb_vorbis_seek_start(current_music->vorbis);
}
}
// Iniciar la nueva pista con gain=0 (el fade-in la sube gradualmente)
@@ -450,42 +515,52 @@ inline void JA_CrossfadeMusic(JA_Music_t* music, const int crossfade_ms, const i
stb_vorbis_seek_start(current_music->vorbis);
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!current_music->stream) {
if (current_music->stream == nullptr) {
std::cout << "Failed to create audio stream for crossfade!" << '\n';
current_music->state = JA_MUSIC_STOPPED;
return;
}
SDL_SetAudioStreamGain(current_music->stream, 0.0f);
SDL_SetAudioStreamGain(current_music->stream, 0.0F);
JA_PumpMusic(current_music); // pre-carrega abans de bindejar
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
// Configurar fade-in
incoming_fade = {true, SDL_GetTicks(), crossfade_ms, 0.0f};
incoming_fade = {.active = true, .start_time = SDL_GetTicks(), .duration_ms = crossfade_ms, .initial_volume = 0.0F};
}
inline JA_Music_state JA_GetMusicState() {
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
inline auto JA_GetMusicState() -> JA_Music_state {
if (!JA_musicEnabled) {
return JA_MUSIC_DISABLED;
}
if (current_music == nullptr) {
return JA_MUSIC_INVALID;
}
return current_music->state;
}
inline void JA_DeleteMusic(JA_Music_t* music) {
if (!music) return;
if (music == nullptr) {
return;
}
if (current_music == music) {
JA_StopMusic();
current_music = nullptr;
}
if (music->stream) SDL_DestroyAudioStream(music->stream);
if (music->vorbis) stb_vorbis_close(music->vorbis);
if (music->stream != nullptr) {
SDL_DestroyAudioStream(music->stream);
}
if (music->vorbis != nullptr) {
stb_vorbis_close(music->vorbis);
}
// ogg_data (std::vector) i filename (std::string) s'alliberen sols
// al destructor de JA_Music_t.
delete music;
}
inline float JA_SetMusicVolume(float volume) {
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
if (current_music && current_music->stream) {
inline auto JA_SetMusicVolume(float volume) -> float {
JA_musicVolume = SDL_clamp(volume, 0.0F, 1.0F);
if ((current_music != nullptr) && (current_music->stream != nullptr)) {
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
}
return JA_musicVolume;
@@ -495,18 +570,20 @@ inline void JA_SetMusicPosition(float /*value*/) {
// No implementat amb el backend de streaming.
}
inline float JA_GetMusicPosition() {
return 0.0f;
inline auto JA_GetMusicPosition() -> float {
return 0.0F;
}
inline void JA_EnableMusic(const bool value) {
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
if (!value && (current_music != nullptr) && (current_music->state == JA_MUSIC_PLAYING)) {
JA_StopMusic();
}
JA_musicEnabled = value;
}
// --- Sound Functions ---
inline JA_Sound_t* JA_LoadSound(uint8_t* buffer, uint32_t size) {
inline auto JA_LoadSound(uint8_t* buffer, uint32_t size) -> JA_Sound_t* {
auto sound = std::make_unique<JA_Sound_t>();
Uint8* raw = nullptr;
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) {
@@ -517,7 +594,7 @@ inline JA_Sound_t* JA_LoadSound(uint8_t* buffer, uint32_t size) {
return sound.release();
}
inline JA_Sound_t* JA_LoadSound(const char* filename) {
inline auto JA_LoadSound(const char* filename) -> JA_Sound_t* {
auto sound = std::make_unique<JA_Sound_t>();
Uint8* raw = nullptr;
if (!SDL_LoadWAV(filename, &sound->spec, &raw, &sound->length)) {
@@ -528,8 +605,10 @@ inline JA_Sound_t* JA_LoadSound(const char* filename) {
return sound.release();
}
inline int JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group = 0) {
if (!JA_soundEnabled || !sound) return -1;
inline auto JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group = 0) -> int {
if (!JA_soundEnabled || (sound == nullptr)) {
return -1;
}
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
@@ -541,9 +620,13 @@ inline int JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group =
return JA_PlaySoundOnChannel(sound, channel, loop, group);
}
inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop, const int group) {
if (!JA_soundEnabled || !sound) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
inline auto JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop, const int group) -> int {
if (!JA_soundEnabled || (sound == nullptr)) {
return -1;
}
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) {
return -1;
}
JA_StopChannel(channel);
@@ -554,7 +637,7 @@ inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
if (!channels[channel].stream) {
if (channels[channel].stream == nullptr) {
std::cout << "Failed to create audio stream for sound!" << '\n';
channels[channel].state = JA_CHANNEL_FREE;
return -1;
@@ -568,23 +651,30 @@ inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int
}
inline void JA_DeleteSound(JA_Sound_t* sound) {
if (!sound) return;
if (sound == nullptr) {
return;
}
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i);
if (channels[i].sound == sound) {
JA_StopChannel(i);
}
}
// buffer es destrueix automàticament via RAII (SDLFreeDeleter).
delete sound;
}
inline void JA_PauseChannel(const int channel) {
if (!JA_soundEnabled) return;
if (!JA_soundEnabled) {
return;
}
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PLAYING) {
channels[i].state = JA_CHANNEL_PAUSED;
SDL_UnbindAudioStream(channels[i].stream);
for (auto& channel : channels) {
if (channel.state == JA_CHANNEL_PLAYING) {
channel.state = JA_CHANNEL_PAUSED;
SDL_UnbindAudioStream(channel.stream);
}
}
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PLAYING) {
channels[channel].state = JA_CHANNEL_PAUSED;
@@ -594,14 +684,17 @@ inline void JA_PauseChannel(const int channel) {
}
inline void JA_ResumeChannel(const int channel) {
if (!JA_soundEnabled) return;
if (!JA_soundEnabled) {
return;
}
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PAUSED) {
channels[i].state = JA_CHANNEL_PLAYING;
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
for (auto& channel : channels) {
if (channel.state == JA_CHANNEL_PAUSED) {
channel.state = JA_CHANNEL_PLAYING;
SDL_BindAudioStream(sdlAudioDevice, channel.stream);
}
}
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PAUSED) {
channels[channel].state = JA_CHANNEL_PLAYING;
@@ -612,18 +705,22 @@ inline void JA_ResumeChannel(const int channel) {
inline void JA_StopChannel(const int channel) {
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE) {
if (channels[i].stream) SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0;
channels[i].sound = nullptr;
for (auto& channel : channels) {
if (channel.state != JA_CHANNEL_FREE) {
if (channel.stream != nullptr) {
SDL_DestroyAudioStream(channel.stream);
}
channel.stream = nullptr;
channel.state = JA_CHANNEL_FREE;
channel.pos = 0;
channel.sound = nullptr;
}
}
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state != JA_CHANNEL_FREE) {
if (channels[channel].stream) SDL_DestroyAudioStream(channels[channel].stream);
if (channels[channel].stream != nullptr) {
SDL_DestroyAudioStream(channels[channel].stream);
}
channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0;
@@ -632,19 +729,23 @@ inline void JA_StopChannel(const int channel) {
}
}
inline JA_Channel_state JA_GetChannelState(const int channel) {
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
inline auto JA_GetChannelState(const int channel) -> JA_Channel_state {
if (!JA_soundEnabled) {
return JA_SOUND_DISABLED;
}
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) {
return JA_CHANNEL_INVALID;
}
return channels[channel].state;
}
inline float JA_SetSoundVolume(float volume, const int group = -1) {
const float v = SDL_clamp(volume, 0.0f, 1.0f);
inline auto JA_SetSoundVolume(float volume, const int group = -1) -> float {
const float v = SDL_clamp(volume, 0.0F, 1.0F);
if (group == -1) {
for (int i = 0; i < JA_MAX_GROUPS; ++i) {
JA_soundVolume[i] = v;
for (float& i : JA_soundVolume) {
i = v;
}
} else if (group >= 0 && group < JA_MAX_GROUPS) {
JA_soundVolume[group] = v;
@@ -653,11 +754,11 @@ inline float JA_SetSoundVolume(float volume, const int group = -1) {
}
// Aplicar volum als canals actius.
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) {
if (group == -1 || channels[i].group == group) {
if (channels[i].stream) {
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[channels[i].group]);
for (auto& channel : channels) {
if ((channel.state == JA_CHANNEL_PLAYING) || (channel.state == JA_CHANNEL_PAUSED)) {
if (group == -1 || channel.group == group) {
if (channel.stream != nullptr) {
SDL_SetAudioStreamGain(channel.stream, JA_soundVolume[channel.group]);
}
}
}
@@ -672,7 +773,7 @@ inline void JA_EnableSound(const bool value) {
JA_soundEnabled = value;
}
inline float JA_SetVolume(float volume) {
inline auto JA_SetVolume(float volume) -> float {
float v = JA_SetMusicVolume(volume);
JA_SetSoundVolume(v, -1);
return v;