neteja tidy a source/core i encamina Texture::loadFromFile pel ResourceHelper

This commit is contained in:
2026-05-14 20:22:54 +02:00
parent 88fa3f296f
commit 1912200b21
40 changed files with 699 additions and 578 deletions
+11 -11
View File
@@ -11,29 +11,29 @@ class ResourcePack;
class ResourceLoader {
private:
static std::unique_ptr<ResourceLoader> instance;
ResourcePack* resource_pack_;
ResourcePack* resource_pack_{nullptr};
std::string pack_path_;
bool fallback_to_files_;
bool fallback_to_files_{true};
ResourceLoader();
public:
static ResourceLoader& getInstance();
static auto getInstance() -> ResourceLoader&;
~ResourceLoader();
bool initialize(const std::string& pack_file, bool enable_fallback = true);
auto initialize(const std::string& pack_file, bool enable_fallback = true) -> bool;
void shutdown();
std::vector<uint8_t> loadResource(const std::string& filename);
bool resourceExists(const std::string& filename);
auto loadResource(const std::string& filename) -> std::vector<uint8_t>;
auto resourceExists(const std::string& filename) -> bool;
void setFallbackToFiles(bool enable) { fallback_to_files_ = enable; }
bool getFallbackToFiles() const { return fallback_to_files_; }
[[nodiscard]] auto getFallbackToFiles() const -> bool { return fallback_to_files_; }
size_t getLoadedResourceCount() const;
std::vector<std::string> getAvailableResources() const;
[[nodiscard]] auto getLoadedResourceCount() const -> size_t;
[[nodiscard]] auto getAvailableResources() const -> std::vector<std::string>;
private:
static std::vector<uint8_t> loadFromFile(const std::string& filename);
static std::string getDataPath(const std::string& filename);
static auto loadFromFile(const std::string& filename) -> std::vector<uint8_t>;
static auto getDataPath(const std::string& filename) -> std::string;
};