InputAction → enum class Input::Action
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@@ -95,27 +95,27 @@ void Player::init() {
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}
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// Actua en consecuencia de la entrada recibida
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void Player::setInput(Uint8 input) {
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void Player::setInput(Input::Action input) {
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switch (input) {
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case LEFT:
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case Input::Action::LEFT:
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vel_x_ = -base_speed_;
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setWalkingStatus(STATUS_WALKING_LEFT);
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break;
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case RIGHT:
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case Input::Action::RIGHT:
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vel_x_ = base_speed_;
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setWalkingStatus(STATUS_WALKING_RIGHT);
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break;
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case FIRE_CENTER:
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case Input::Action::FIRE_CENTER:
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setFiringStatus(STATUS_FIRING_UP);
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break;
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case FIRE_LEFT:
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case Input::Action::FIRE_LEFT:
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setFiringStatus(STATUS_FIRING_LEFT);
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break;
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case FIRE_RIGHT:
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case Input::Action::FIRE_RIGHT:
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setFiringStatus(STATUS_FIRING_RIGHT);
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break;
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