InputAction → enum class Input::Action

This commit is contained in:
2026-05-16 19:59:12 +02:00
parent 40e1140734
commit 1e6cb3bb24
12 changed files with 121 additions and 118 deletions
+6 -6
View File
@@ -95,27 +95,27 @@ void Player::init() {
}
// Actua en consecuencia de la entrada recibida
void Player::setInput(Uint8 input) {
void Player::setInput(Input::Action input) {
switch (input) {
case LEFT:
case Input::Action::LEFT:
vel_x_ = -base_speed_;
setWalkingStatus(STATUS_WALKING_LEFT);
break;
case RIGHT:
case Input::Action::RIGHT:
vel_x_ = base_speed_;
setWalkingStatus(STATUS_WALKING_RIGHT);
break;
case FIRE_CENTER:
case Input::Action::FIRE_CENTER:
setFiringStatus(STATUS_FIRING_UP);
break;
case FIRE_LEFT:
case Input::Action::FIRE_LEFT:
setFiringStatus(STATUS_FIRING_LEFT);
break;
case FIRE_RIGHT:
case Input::Action::FIRE_RIGHT:
setFiringStatus(STATUS_FIRING_RIGHT);
break;