neteja final tidy/cppcheck: const*, static, renames de constants

This commit is contained in:
2026-05-16 19:40:33 +02:00
parent 37cb3c782a
commit 479d9d941a
14 changed files with 272 additions and 337 deletions
+117 -195
View File
@@ -1,95 +1,120 @@
#include "core/rendering/animatedsprite.h"
#include <fstream> // for basic_ostream, operator<<, basic_istream, basic...
#include <iostream> // for cout
#include <sstream> // for basic_stringstream
#include "core/rendering/texture.h" // for Texture
#include "core/resources/resource_helper.h" // for loadFile (pack + filesystem fallback)
namespace {
// Normalitza CRLF: fitxers .ani amb terminadors de Windows fan que
// line == "[animation]" no faci match i el parser entri en bucle
// infinit / no carregui cap animació.
void stripCr(std::string &s) {
if (!s.empty() && s.back() == '\r') {
s.pop_back();
}
}
void parseFramesList(const std::string &value, Animation &buffer, int frame_width, int frame_height, int frames_per_row, int max_tiles) {
std::stringstream ss(value);
std::string tmp;
SDL_Rect rect = {0, 0, frame_width, frame_height};
while (getline(ss, tmp, ',')) {
const int NUM_TILE = std::stoi(tmp) > max_tiles ? 0 : std::stoi(tmp);
rect.x = (NUM_TILE % frames_per_row) * frame_width;
rect.y = (NUM_TILE / frames_per_row) * frame_height;
buffer.frames.push_back(rect);
}
}
void parseAnimationField(const std::string &line, int pos, Animation &buffer, int frame_width, int frame_height, int frames_per_row, int max_tiles, const std::string &filename) {
const std::string KEY = line.substr(0, pos);
const std::string VALUE = line.substr(pos + 1, line.length());
if (KEY == "name") {
buffer.name = VALUE;
} else if (KEY == "speed") {
buffer.speed = std::stoi(VALUE);
} else if (KEY == "loop") {
buffer.loop = std::stoi(VALUE);
} else if (KEY == "frames") {
parseFramesList(VALUE, buffer, frame_width, frame_height, frames_per_row, max_tiles);
} else {
std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << KEY.c_str() << "\"" << '\n';
}
}
auto parseAnimationBlock(std::istream &file, int frame_width, int frame_height, int frames_per_row, int max_tiles, const std::string &filename) -> Animation {
Animation buffer;
buffer.speed = 0;
buffer.loop = -1;
buffer.counter = 0;
buffer.current_frame = 0;
buffer.completed = false;
std::string line;
do {
if (!std::getline(file, line)) {
break;
}
stripCr(line);
int pos = line.find('=');
if (pos != (int)std::string::npos) {
parseAnimationField(line, pos, buffer, frame_width, frame_height, frames_per_row, max_tiles, filename);
}
} while (line != "[/animation]");
return buffer;
}
void parseGlobalField(const std::string &line, int pos, int &frames_per_row, int &frame_width, int &frame_height, int &max_tiles, const Texture *texture, const std::string &filename) {
const std::string KEY = line.substr(0, pos);
const std::string VALUE = line.substr(pos + 1, line.length());
if (KEY == "framesPerRow") {
frames_per_row = std::stoi(VALUE);
} else if (KEY == "frameWidth") {
frame_width = std::stoi(VALUE);
} else if (KEY == "frameHeight") {
frame_height = std::stoi(VALUE);
} else {
std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << KEY.c_str() << "\"" << '\n';
}
if (frames_per_row == 0 && frame_width > 0) {
frames_per_row = texture->getWidth() / frame_width;
}
if (max_tiles == 0 && frame_width > 0 && frame_height > 0) {
const int W = texture->getWidth() / frame_width;
const int H = texture->getHeight() / frame_height;
max_tiles = W * H;
}
}
} // namespace
// Parser compartido: lee un istream con el formato .ani
static auto parseAnimationStream(std::istream &file, Texture *texture, const std::string &filename, bool verbose) -> AnimatedSpriteData {
AnimatedSpriteData as;
as.texture = texture;
int framesPerRow = 0;
int frameWidth = 0;
int frameHeight = 0;
int maxTiles = 0;
int frames_per_row = 0;
int frame_width = 0;
int frame_height = 0;
int max_tiles = 0;
std::string line;
if (verbose) {
std::cout << "Animation loaded: " << filename << '\n';
}
// Normalitza CRLF: fitxers .ani amb terminadors de Windows fan que
// line == "[animation]" no faci match i el parser entri en bucle
// infinit / no carregui cap animació.
auto strip_cr = [](std::string &s) {
if (!s.empty() && s.back() == '\r') {
s.pop_back();
}
};
while (std::getline(file, line)) {
strip_cr(line);
stripCr(line);
if (line == "[animation]") {
Animation buffer;
buffer.speed = 0;
buffer.loop = -1;
buffer.counter = 0;
buffer.current_frame = 0;
buffer.completed = false;
do {
if (!std::getline(file, line)) {
break;
}
strip_cr(line);
int pos = line.find('=');
if (pos != (int)std::string::npos) {
if (line.substr(0, pos) == "name") {
buffer.name = line.substr(pos + 1, line.length());
} else if (line.substr(0, pos) == "speed") {
buffer.speed = std::stoi(line.substr(pos + 1, line.length()));
} else if (line.substr(0, pos) == "loop") {
buffer.loop = std::stoi(line.substr(pos + 1, line.length()));
} else if (line.substr(0, pos) == "frames") {
std::stringstream ss(line.substr(pos + 1, line.length()));
std::string tmp;
SDL_Rect rect = {0, 0, frameWidth, frameHeight};
while (getline(ss, tmp, ',')) {
const int numTile = std::stoi(tmp) > maxTiles ? 0 : std::stoi(tmp);
rect.x = (numTile % framesPerRow) * frameWidth;
rect.y = (numTile / framesPerRow) * frameHeight;
buffer.frames.push_back(rect);
}
} else {
std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << '\n';
}
}
} while (line != "[/animation]");
as.animations.push_back(buffer);
as.animations.push_back(parseAnimationBlock(file, frame_width, frame_height, frames_per_row, max_tiles, filename));
} else {
int pos = line.find('=');
if (pos != (int)std::string::npos) {
if (line.substr(0, pos) == "framesPerRow") {
framesPerRow = std::stoi(line.substr(pos + 1, line.length()));
} else if (line.substr(0, pos) == "frameWidth") {
frameWidth = std::stoi(line.substr(pos + 1, line.length()));
} else if (line.substr(0, pos) == "frameHeight") {
frameHeight = std::stoi(line.substr(pos + 1, line.length()));
} else {
std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << '\n';
}
if (framesPerRow == 0 && frameWidth > 0) {
framesPerRow = texture->getWidth() / frameWidth;
}
if (maxTiles == 0 && frameWidth > 0 && frameHeight > 0) {
const int w = texture->getWidth() / frameWidth;
const int h = texture->getHeight() / frameHeight;
maxTiles = w * h;
}
parseGlobalField(line, pos, frames_per_row, frame_width, frame_height, max_tiles, texture, filename);
}
}
}
@@ -99,17 +124,17 @@ static auto parseAnimationStream(std::istream &file, Texture *texture, const std
// Carga la animación desde un fichero (vía ResourceHelper: pack si està inicialitzat, filesystem si no)
auto loadAnimationFromFile(Texture *texture, const std::string &file_path, bool verbose) -> AnimatedSpriteData {
const std::string filename = file_path.substr(file_path.find_last_of("\\/") + 1);
const std::string FILE_NAME = file_path.substr(file_path.find_last_of("\\/") + 1);
auto bytes = ResourceHelper::loadFile(file_path);
if (bytes.empty()) {
if (verbose) {
std::cout << "Warning: Unable to open " << filename.c_str() << " file" << '\n';
std::cout << "Warning: Unable to open " << FILE_NAME.c_str() << " file" << '\n';
}
AnimatedSpriteData as;
as.texture = texture;
return as;
}
return loadAnimationFromMemory(texture, bytes, filename, verbose);
return loadAnimationFromMemory(texture, bytes, FILE_NAME, verbose);
}
// Carga la animación desde bytes en memoria
@@ -125,7 +150,7 @@ auto loadAnimationFromMemory(Texture *texture, const std::vector<uint8_t> &bytes
}
// Constructor
AnimatedSprite::AnimatedSprite(Texture *texture, SDL_Renderer *renderer, const std::string &file, std::vector<std::string> *buffer)
AnimatedSprite::AnimatedSprite(Texture *texture, SDL_Renderer *renderer, const std::string &file, const std::vector<std::string> *buffer)
: current_animation_(0) {
// Copia los punteros
setTexture(texture);
@@ -279,132 +304,29 @@ auto AnimatedSprite::getAnimationClip(int index_a, Uint8 index_f) -> SDL_Rect {
return animation_[index_a].frames[index_f];
}
// Carga la animación desde un vector
auto AnimatedSprite::loadFromVector(std::vector<std::string> *source) -> bool {
// Inicializa variables
int framesPerRow = 0;
int frameWidth = 0;
int frameHeight = 0;
int maxTiles = 0;
// Carga la animación desde un vector (reutiliza parseAnimationStream via stringstream)
auto AnimatedSprite::loadFromVector(const std::vector<std::string> *source) -> bool {
std::stringstream ss;
for (const auto &line : *source) {
ss << line << '\n';
}
AnimatedSpriteData as = parseAnimationStream(ss, texture_, "", false);
animation_.insert(animation_.end(), as.animations.begin(), as.animations.end());
// Indicador de éxito en el proceso
bool success = true;
std::string line;
// Recorre todo el vector
int index = 0;
while (index < (int)source->size()) {
// Lee desde el vector
line = source->at(index);
// Si la linea contiene el texto [animation_] se realiza el proceso de carga de una animación
if (line == "[animation]") {
Animation buffer;
buffer.speed = 0;
buffer.loop = -1;
buffer.counter = 0;
buffer.current_frame = 0;
buffer.completed = false;
do {
// Aumenta el indice para leer la siguiente linea
index++;
line = source->at(index);
// Encuentra la posición del caracter '='
int pos = line.find('=');
// Procesa las dos subcadenas
if (pos != (int)std::string::npos) {
if (line.substr(0, pos) == "name") {
buffer.name = line.substr(pos + 1, line.length());
}
else if (line.substr(0, pos) == "speed") {
buffer.speed = std::stoi(line.substr(pos + 1, line.length()));
}
else if (line.substr(0, pos) == "loop") {
buffer.loop = std::stoi(line.substr(pos + 1, line.length()));
}
else if (line.substr(0, pos) == "frames") {
// Se introducen los valores separados por comas en un vector
std::stringstream ss(line.substr(pos + 1, line.length()));
std::string tmp;
SDL_Rect rect = {0, 0, frameWidth, frameHeight};
while (getline(ss, tmp, ',')) {
// Comprueba que el tile no sea mayor que el maximo indice permitido
const int numTile = std::stoi(tmp) > maxTiles ? 0 : std::stoi(tmp);
rect.x = (numTile % framesPerRow) * frameWidth;
rect.y = (numTile / framesPerRow) * frameHeight;
buffer.frames.push_back(rect);
}
}
else {
std::cout << "Warning: unknown parameter " << line.substr(0, pos).c_str() << '\n';
success = false;
}
}
} while (line != "[/animation]");
// Añade la animación al vector de animaciones
animation_.push_back(buffer);
}
// En caso contrario se parsea el fichero para buscar las variables y los valores
else {
// Encuentra la posición del caracter '='
int pos = line.find('=');
// Procesa las dos subcadenas
if (pos != (int)std::string::npos) {
if (line.substr(0, pos) == "framesPerRow") {
framesPerRow = std::stoi(line.substr(pos + 1, line.length()));
}
else if (line.substr(0, pos) == "frameWidth") {
frameWidth = std::stoi(line.substr(pos + 1, line.length()));
}
else if (line.substr(0, pos) == "frameHeight") {
frameHeight = std::stoi(line.substr(pos + 1, line.length()));
}
else {
std::cout << "Warning: unknown parameter " << line.substr(0, pos).c_str() << '\n';
success = false;
}
// Normaliza valores
if (framesPerRow == 0 && frameWidth > 0) {
framesPerRow = texture_->getWidth() / frameWidth;
}
if (maxTiles == 0 && frameWidth > 0 && frameHeight > 0) {
const int w = texture_->getWidth() / frameWidth;
const int h = texture_->getHeight() / frameHeight;
maxTiles = w * h;
}
}
}
// Una vez procesada la linea, aumenta el indice para pasar a la siguiente
index++;
// El primer frame lleva frame_width/frame_height en .w/.h — los usamos como rect por defecto
if (!as.animations.empty() && !as.animations.front().frames.empty()) {
const auto &first = as.animations.front().frames.front();
setRect({0, 0, first.w, first.h});
}
// Pone un valor por defecto
setRect({0, 0, frameWidth, frameHeight});
return success;
return true;
}
// Establece la animacion actual
void AnimatedSprite::setCurrentAnimation(const std::string &name) {
const int newAnimation = getIndex(name);
if (current_animation_ != newAnimation) {
current_animation_ = newAnimation;
const int NEW_ANIMATION = getIndex(name);
if (current_animation_ != NEW_ANIMATION) {
current_animation_ = NEW_ANIMATION;
animation_[current_animation_].current_frame = 0;
animation_[current_animation_].counter = 0;
animation_[current_animation_].completed = false;
@@ -413,9 +335,9 @@ void AnimatedSprite::setCurrentAnimation(const std::string &name) {
// Establece la animacion actual
void AnimatedSprite::setCurrentAnimation(int index) {
const int newAnimation = index;
if (current_animation_ != newAnimation) {
current_animation_ = newAnimation;
const int NEW_ANIMATION = index;
if (current_animation_ != NEW_ANIMATION) {
current_animation_ = NEW_ANIMATION;
animation_[current_animation_].current_frame = 0;
animation_[current_animation_].counter = 0;
animation_[current_animation_].completed = false;