neteja final tidy/cppcheck: const*, static, renames de constants
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@@ -2400,7 +2400,7 @@ void Game::render() {
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Screen::get()->start();
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// Limpia la pantalla
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Screen::get()->clean(bgColor);
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Screen::get()->clean(BG_COLOR);
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// Dibuja los objetos
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renderBackground();
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@@ -2595,7 +2595,7 @@ void Game::renderMessages() {
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// Time Stopped
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if (time_stopped_) {
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if ((time_stopped_counter_ > 100) || (time_stopped_counter_ % 10 > 4)) {
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text_nokia2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(36) + std::to_string(time_stopped_counter_ / 10), -1, noColor, 1, shdwTxtColor);
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text_nokia2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(36) + std::to_string(time_stopped_counter_ / 10), -1, NO_COLOR, 1, SHADOW_COLOR);
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}
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if (time_stopped_counter_ > 100) {
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@@ -2612,7 +2612,7 @@ void Game::renderMessages() {
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// D E M O
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if (demo_.enabled) {
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if (demo_.counter % 30 > 14) {
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(37), 0, noColor, 2, shdwTxtColor);
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(37), 0, NO_COLOR, 2, SHADOW_COLOR);
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}
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}
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@@ -2628,11 +2628,11 @@ void Game::renderMessages() {
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}
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if (!game_completed_) { // Escribe el numero de fases restantes
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, noColor, 2, shdwTxtColor);
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 2, SHADOW_COLOR);
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} else { // Escribe el texto de juego completado
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stage_text = Lang::get()->getText(50);
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, noColor, 1, shdwTxtColor);
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text_nokia2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_] + text_nokia_big2_->getCharacterSize() + 2, Lang::get()->getText(76), -1, noColor, 1, shdwTxtColor);
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 1, SHADOW_COLOR);
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text_nokia2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_] + text_nokia_big2_->getCharacterSize() + 2, Lang::get()->getText(76), -1, NO_COLOR, 1, SHADOW_COLOR);
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}
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}
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}
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@@ -2858,7 +2858,7 @@ void Game::renderPausedGame() {
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Screen::get()->start();
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// Limpia la pantalla
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Screen::get()->clean(bgColor);
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Screen::get()->clean(BG_COLOR);
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// Pinta el escenario
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{
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@@ -2974,7 +2974,7 @@ void Game::renderGameOverScreen() {
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Screen::get()->start();
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// Limpia la pantalla
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Screen::get()->clean(bgColor);
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Screen::get()->clean(BG_COLOR);
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// Dibujo
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if (!game_completed_) { // Dibujo de haber perdido la partida
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