neteja final tidy/cppcheck: const*, static, renames de constants

This commit is contained in:
2026-05-16 19:40:33 +02:00
parent 37cb3c782a
commit 479d9d941a
14 changed files with 272 additions and 337 deletions
+15 -15
View File
@@ -15,7 +15,7 @@
#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_COLOR, TXT_SHADOW
#include "core/rendering/texture.h" // for Texture
#include "core/resources/resource.h"
#include "game/defaults.hpp" // for shdwTxtColor, GAMECANVAS_CENTER_X, GAME...
#include "game/defaults.hpp" // for GAMECANVAS_CENTER_X, GAME...
#include "utils/utils.h" // for Color, Section
// Constructor
@@ -113,25 +113,25 @@ void Instructions::render() {
// Pinta en el backbuffer el texto y los sprites
SDL_SetRenderTarget(renderer_, backbuffer_);
SDL_SetRenderDrawColor(renderer_, bgColor.r, bgColor.g, bgColor.b, 255);
SDL_SetRenderDrawColor(renderer_, BG_COLOR.r, BG_COLOR.g, BG_COLOR.b, 255);
SDL_RenderClear(renderer_);
// Escribe el texto
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 8, Lang::get()->getText(11), 1, ORANGE_COLOR, 1, shdwTxtColor);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 24, Lang::get()->getText(12), 1, noColor, 1, shdwTxtColor);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 34, Lang::get()->getText(13), 1, noColor, 1, shdwTxtColor);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 48, Lang::get()->getText(14), 1, noColor, 1, shdwTxtColor);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 58, Lang::get()->getText(15), 1, noColor, 1, shdwTxtColor);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 75, Lang::get()->getText(16), 1, ORANGE_COLOR, 1, shdwTxtColor);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 8, Lang::get()->getText(11), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 24, Lang::get()->getText(12), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 34, Lang::get()->getText(13), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 48, Lang::get()->getText(14), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 58, Lang::get()->getText(15), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 75, Lang::get()->getText(16), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
text_->writeShadowed(84, 92, Lang::get()->getText(17), shdwTxtColor);
text_->writeShadowed(84, 108, Lang::get()->getText(18), shdwTxtColor);
text_->writeShadowed(84, 124, Lang::get()->getText(19), shdwTxtColor);
text_->writeShadowed(84, 140, Lang::get()->getText(20), shdwTxtColor);
text_->writeShadowed(84, 156, Lang::get()->getText(21), shdwTxtColor);
text_->writeShadowed(84, 92, Lang::get()->getText(17), SHADOW_COLOR);
text_->writeShadowed(84, 108, Lang::get()->getText(18), SHADOW_COLOR);
text_->writeShadowed(84, 124, Lang::get()->getText(19), SHADOW_COLOR);
text_->writeShadowed(84, 140, Lang::get()->getText(20), SHADOW_COLOR);
text_->writeShadowed(84, 156, Lang::get()->getText(21), SHADOW_COLOR);
if ((mode_ == Mode::MANUAL) && (counter_ % 50 > 14)) {
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - 12, Lang::get()->getText(22), 1, ORANGE_COLOR, 1, shdwTxtColor);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - 12, Lang::get()->getText(22), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
}
// Disquito
@@ -176,7 +176,7 @@ void Instructions::render() {
Screen::get()->start();
// Limpia la pantalla
Screen::get()->clean(bgColor);
Screen::get()->clean(BG_COLOR);
// Establece la ventana del backbuffer
if (mode_ == Mode::AUTO) {