hotkeys de shaders a F4/F5/F6
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@@ -210,10 +210,9 @@ void Director::initInput() {
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Input::get()->bindKey(input_window_dec_size, SDL_SCANCODE_F1);
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Input::get()->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
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Input::get()->bindKey(input_window_fullscreen, SDL_SCANCODE_F3);
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Input::get()->bindKey(input_prev_preset, SDL_SCANCODE_F8);
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Input::get()->bindKey(input_next_preset, SDL_SCANCODE_F9);
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Input::get()->bindKey(input_toggle_shader, SDL_SCANCODE_F10);
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Input::get()->bindKey(input_toggle_shader_type, SDL_SCANCODE_F11);
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Input::get()->bindKey(input_toggle_shader, SDL_SCANCODE_F4);
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Input::get()->bindKey(input_toggle_shader_type, SDL_SCANCODE_F5);
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Input::get()->bindKey(input_next_preset, SDL_SCANCODE_F6);
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// Mando - Movimiento del jugador
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Input::get()->bindGameControllerButton(input_up, SDL_GAMEPAD_BUTTON_DPAD_UP);
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