hotkeys de shaders a F4/F5/F6

This commit is contained in:
2026-05-14 13:25:20 +02:00
parent 6f9bdcbeb6
commit 7a09c0aa89
4 changed files with 14 additions and 17 deletions
+3 -4
View File
@@ -210,10 +210,9 @@ void Director::initInput() {
Input::get()->bindKey(input_window_dec_size, SDL_SCANCODE_F1);
Input::get()->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
Input::get()->bindKey(input_window_fullscreen, SDL_SCANCODE_F3);
Input::get()->bindKey(input_prev_preset, SDL_SCANCODE_F8);
Input::get()->bindKey(input_next_preset, SDL_SCANCODE_F9);
Input::get()->bindKey(input_toggle_shader, SDL_SCANCODE_F10);
Input::get()->bindKey(input_toggle_shader_type, SDL_SCANCODE_F11);
Input::get()->bindKey(input_toggle_shader, SDL_SCANCODE_F4);
Input::get()->bindKey(input_toggle_shader_type, SDL_SCANCODE_F5);
Input::get()->bindKey(input_next_preset, SDL_SCANCODE_F6);
// Mando - Movimiento del jugador
Input::get()->bindGameControllerButton(input_up, SDL_GAMEPAD_BUTTON_DPAD_UP);