neteja cppcheck/tidy i elimina sistema de paletes mort
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@@ -52,7 +52,6 @@ namespace Defaults::Loading {
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namespace Defaults::Settings {
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constexpr int DIFFICULTY = DIFFICULTY_NORMAL;
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constexpr int LANGUAGE = ba_BA;
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constexpr palette_e PALETTE = p_zxspectrum;
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} // namespace Defaults::Settings
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// Tamaño de bloque
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@@ -153,11 +153,6 @@ namespace Options {
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if (settings.language < 0 || settings.language > MAX_LANGUAGES) {
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settings.language = en_UK;
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}
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if (st.contains("palette")) {
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try {
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settings.palette = static_cast<palette_e>(st["palette"].get_value<int>());
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} catch (...) {}
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}
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parseIntField(st, "player_selected", settings.player_selected);
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}
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@@ -330,7 +325,6 @@ namespace Options {
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file << "settings:\n";
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file << " difficulty: " << settings.difficulty << "\n";
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file << " language: " << settings.language << "\n";
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file << " palette: " << static_cast<int>(settings.palette) << "\n";
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file << " player_selected: " << settings.player_selected << "\n\n";
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// INPUT
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@@ -7,7 +7,7 @@
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#include "core/rendering/shader_backend.hpp" // for Rendering::ShaderType
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#include "game/defaults.hpp"
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#include "utils/utils.h" // for input_t, palette_e
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#include "utils/utils.h" // for input_t
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// =============================================================================
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// Opciones del programa, alineades amb coffee_crisis_arcade_edition.
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@@ -82,7 +82,6 @@ namespace Options {
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int config_version = CURRENT_CONFIG_VERSION;
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int difficulty = Defaults::Settings::DIFFICULTY;
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int language = Defaults::Settings::LANGUAGE;
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palette_e palette = Defaults::Settings::PALETTE;
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bool console = false;
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int player_selected = 0;
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std::string config_file;
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