hotkey: F11 mostra notificacio blava amb 'AppName vX.Y.Z (githash)'
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@@ -7,6 +7,8 @@
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#include "core/rendering/notifications.hpp"
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#include "core/rendering/screen.h"
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#include "game/options.hpp"
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#include "utils/defines.hpp"
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#include "version.h"
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namespace GlobalInputs {
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@@ -54,6 +56,12 @@ namespace GlobalInputs {
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Notifications::show(MSG, Notifications::Palette::SUCCESS, Notifications::STANDARD_MS);
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}
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void notifyVersion() {
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// Format: "<APP_NAME> v<VERSION> (<GIT_HASH>)"
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const std::string MSG = std::string(Version::APP_NAME) + " v" + Texts::VERSION + " (" + Version::GIT_HASH + ")";
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Notifications::show(MSG, Notifications::Palette::TOGGLE, Notifications::LONG_MS);
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}
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void onExit() {
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const Uint32 NOW = SDL_GetTicks();
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if (NOW < exit_window_until_ticks) {
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@@ -94,6 +102,10 @@ namespace GlobalInputs {
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notifyShaderEnabled();
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return true;
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}
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if (Input::get()->checkInput(Input::Action::SHOW_VERSION, Input::Repeat::OFF)) {
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notifyVersion();
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return true;
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}
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// F5/F6 només actuen quan el post-procesado està actiu.
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if (Screen::isShaderEnabled()) {
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if (Input::get()->checkInput(Input::Action::TOGGLE_SHADER_TYPE, Input::Repeat::OFF)) {
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@@ -50,6 +50,9 @@ class Input {
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TOGGLE_SHADER,
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TOGGLE_SHADER_TYPE,
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// Diagnostic
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SHOW_VERSION,
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// Centinela final (usar para sizing)
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NUMBER_OF_INPUTS
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};
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@@ -232,6 +232,7 @@ void Director::initInput() {
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Input::get()->bindKey(Input::Action::TOGGLE_SHADER, SDL_SCANCODE_F4);
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Input::get()->bindKey(Input::Action::TOGGLE_SHADER_TYPE, SDL_SCANCODE_F5);
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Input::get()->bindKey(Input::Action::NEXT_SHADER_PRESET, SDL_SCANCODE_F6);
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Input::get()->bindKey(Input::Action::SHOW_VERSION, SDL_SCANCODE_F11);
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// Mando - Movimiento del jugador
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Input::get()->bindGameControllerButton(Input::Action::UP, SDL_GAMEPAD_BUTTON_DPAD_UP);
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