neteja tidy a source/game (fixes d'arrel: BulletKind enum class, signatures, branches)
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@@ -43,7 +43,7 @@ Instructions::Instructions(SDL_Renderer *renderer, section_t *section) {
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if (backbuffer != nullptr) {
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SDL_SetTextureScaleMode(backbuffer, Texture::currentScaleMode);
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} else {
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std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << '\n';
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}
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// Inicializa variables
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@@ -197,7 +197,7 @@ void Instructions::render() {
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void Instructions::checkEvents() {
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#ifndef __EMSCRIPTEN__
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// Comprueba los eventos que hay en la cola
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while (SDL_PollEvent(eventHandler) != 0) {
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while (static_cast<int>(SDL_PollEvent(eventHandler)) != 0) {
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// Evento de salida de la aplicación
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if (eventHandler->type == SDL_EVENT_QUIT) {
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quitRequested = true;
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@@ -260,11 +260,11 @@ void Instructions::start(mode_e mode) {
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}
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// Indica si las instrucciones han terminado
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bool Instructions::hasFinished() const {
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auto Instructions::hasFinished() const -> bool {
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return finished;
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}
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// Indica si se ha solicitado salir de la aplicación
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bool Instructions::isQuitRequested() const {
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auto Instructions::isQuitRequested() const -> bool {
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return quitRequested;
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}
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