neteja tidy a source/game (fixes d'arrel: BulletKind enum class, signatures, branches)

This commit is contained in:
2026-05-14 21:52:45 +02:00
parent 0ee117135c
commit 9a2da460cc
19 changed files with 643 additions and 693 deletions
+30 -30
View File
@@ -39,7 +39,7 @@ Intro::Intro(SDL_Renderer *renderer, section_t *section) {
// Inicializa los bitmaps de la intro
const int totalBitmaps = 6;
for (int i = 0; i < totalBitmaps; ++i) {
SmartSprite *ss = new SmartSprite(texture, renderer);
auto *ss = new SmartSprite(texture, renderer);
ss->setWidth(128);
ss->setHeight(96);
ss->setEnabledCounter(20);
@@ -50,57 +50,57 @@ Intro::Intro(SDL_Renderer *renderer, section_t *section) {
bitmaps[0]->setPosX(-128);
bitmaps[0]->setPosY(GAMECANVAS_FIRST_QUARTER_Y - 24);
bitmaps[0]->setVelX(0.0f);
bitmaps[0]->setVelY(0.0f);
bitmaps[0]->setAccelX(0.6f);
bitmaps[0]->setAccelY(0.0f);
bitmaps[0]->setVelX(0.0F);
bitmaps[0]->setVelY(0.0F);
bitmaps[0]->setAccelX(0.6F);
bitmaps[0]->setAccelY(0.0F);
bitmaps[0]->setSpriteClip(0, 0, 128, 96);
bitmaps[1]->setPosX(GAMECANVAS_WIDTH);
bitmaps[1]->setPosY(GAMECANVAS_FIRST_QUARTER_Y - 24);
bitmaps[1]->setVelX(-1.0f);
bitmaps[1]->setVelY(0.0f);
bitmaps[1]->setAccelX(-0.3f);
bitmaps[1]->setAccelY(0.0f);
bitmaps[1]->setVelX(-1.0F);
bitmaps[1]->setVelY(0.0F);
bitmaps[1]->setAccelX(-0.3F);
bitmaps[1]->setAccelY(0.0F);
bitmaps[1]->setSpriteClip(128, 0, 128, 96);
bitmaps[2]->setPosX(GAMECANVAS_CENTER_X - 64);
bitmaps[2]->setPosY(-96);
bitmaps[2]->setVelX(0.0f);
bitmaps[2]->setVelY(3.0f);
bitmaps[2]->setAccelX(0.1f);
bitmaps[2]->setAccelY(0.3f);
bitmaps[2]->setVelX(0.0F);
bitmaps[2]->setVelY(3.0F);
bitmaps[2]->setAccelX(0.1F);
bitmaps[2]->setAccelY(0.3F);
bitmaps[2]->setSpriteClip(0, 96, 128, 96);
bitmaps[2]->setEnabledCounter(250);
bitmaps[3]->setPosX(GAMECANVAS_CENTER_X - 64);
bitmaps[3]->setPosY(GAMECANVAS_HEIGHT);
bitmaps[3]->setVelX(0.0f);
bitmaps[3]->setVelY(-0.7f);
bitmaps[3]->setAccelX(0.0f);
bitmaps[3]->setAccelY(0.0f);
bitmaps[3]->setVelX(0.0F);
bitmaps[3]->setVelY(-0.7F);
bitmaps[3]->setAccelX(0.0F);
bitmaps[3]->setAccelY(0.0F);
bitmaps[3]->setSpriteClip(128, 96, 128, 96);
bitmaps[4]->setPosX(GAMECANVAS_CENTER_X - 64);
bitmaps[4]->setPosY(-96);
bitmaps[4]->setVelX(0.0f);
bitmaps[4]->setVelY(3.0f);
bitmaps[4]->setAccelX(0.1f);
bitmaps[4]->setAccelY(0.3f);
bitmaps[4]->setVelX(0.0F);
bitmaps[4]->setVelY(3.0F);
bitmaps[4]->setAccelX(0.1F);
bitmaps[4]->setAccelY(0.3F);
bitmaps[4]->setSpriteClip(0, 192, 128, 96);
bitmaps[5]->setPosX(GAMECANVAS_WIDTH);
bitmaps[5]->setPosY(GAMECANVAS_FIRST_QUARTER_Y - 24);
bitmaps[5]->setVelX(-0.7f);
bitmaps[5]->setVelY(0.0f);
bitmaps[5]->setAccelX(0.0f);
bitmaps[5]->setAccelY(0.0f);
bitmaps[5]->setVelX(-0.7F);
bitmaps[5]->setVelY(0.0F);
bitmaps[5]->setAccelX(0.0F);
bitmaps[5]->setAccelY(0.0F);
bitmaps[5]->setSpriteClip(128, 192, 128, 96);
// Inicializa los textos de la intro
const int totalTexts = 9;
for (int i = 0; i < totalTexts; ++i) {
Writer *w = new Writer(text);
auto *w = new Writer(text);
w->setPosX(BLOCK * 0);
w->setPosY(GAMECANVAS_HEIGHT - (BLOCK * 6));
w->setKerning(-1);
@@ -157,11 +157,11 @@ Intro::~Intro() {
delete eventHandler;
// texture, text, music son propiedad de Resource — no liberar aquí.
for (auto bitmap : bitmaps) {
for (auto *bitmap : bitmaps) {
delete bitmap;
}
for (auto t : texts) {
for (auto *t : texts) {
delete t;
}
}
@@ -329,7 +329,7 @@ void Intro::update() {
ticks = SDL_GetTicks();
// Actualiza los objetos
for (auto bitmap : bitmaps) {
for (auto *bitmap : bitmaps) {
bitmap->update();
}
@@ -351,7 +351,7 @@ void Intro::render() {
Screen::get()->clean(bgColor);
// Dibuja los objetos
for (auto bitmap : bitmaps) {
for (auto *bitmap : bitmaps) {
bitmap->render();
}