Revert "skins: SkinManager + hot-swap (F7), classic/nes a data/skins/"
This reverts commit ebfcad6f22.
This commit is contained in:
@@ -26,7 +26,6 @@
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#include "core/resources/asset.h" // for Asset, Asset::Type
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#include "core/resources/resource.h"
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#include "core/resources/resource_helper.h"
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#include "core/resources/skin_manager.hpp"
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#include "game/defaults.hpp" // for SECTION_PROG_LOGO, GAMECANVAS_H...
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#include "game/game.h" // for Game
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#include "game/options.hpp" // for Options::init, loadFromFile...
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@@ -107,22 +106,6 @@ Director::Director(int argc, const char *argv[]) {
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Asset::init(executable_path_);
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Asset::get()->setVerbose(Options::settings.console);
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// Inicialitza el gestor de skins ANTES de registrar assets: setFileList
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// composa els paths gfx via SkinManager::gfxPath(). Si la skin del config
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// no existeix, caiem a "classic".
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#ifdef MACOS_BUNDLE
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SkinManager::init(executable_path_, "/../Resources");
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#else
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SkinManager::init(executable_path_, "");
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#endif
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if (!SkinManager::get()->exists(Options::settings.skin)) {
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if (Options::settings.console) {
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std::cout << "Skin '" << Options::settings.skin << "' not found, falling back to 'classic'.\n";
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}
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Options::settings.skin = "classic";
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}
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SkinManager::get()->setCurrent(Options::settings.skin);
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// Si falta algún fichero no inicia el programa
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if (!setFileList()) {
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exit(EXIT_FAILURE);
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@@ -201,7 +184,6 @@ Director::~Director() {
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Resource::destroy();
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Asset::destroy();
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SkinManager::destroy();
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Input::destroy();
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Lang::destroy();
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delete section_;
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@@ -249,7 +231,6 @@ void Director::initInput() {
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Input::get()->bindKey(Input::Action::TOGGLE_SHADER, SDL_SCANCODE_F4);
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Input::get()->bindKey(Input::Action::TOGGLE_SHADER_TYPE, SDL_SCANCODE_F5);
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Input::get()->bindKey(Input::Action::NEXT_SHADER_PRESET, SDL_SCANCODE_F6);
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Input::get()->bindKey(Input::Action::NEXT_SKIN, SDL_SCANCODE_F7);
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// Mando - Movimiento del jugador
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Input::get()->bindGameControllerButton(Input::Action::UP, SDL_GAMEPAD_BUTTON_DPAD_UP);
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@@ -382,66 +363,66 @@ auto Director::setFileList() -> bool {
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Asset::get()->add(PREFIX + "/data/sound/clock.wav", Asset::Type::SOUND);
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Asset::get()->add(PREFIX + "/data/sound/powerball.wav", Asset::Type::SOUND);
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// Texturas (skin-aware: viuen sota data/skins/<skin>/gfx/)
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Asset::get()->addSkinAware("balloon1.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("balloon1.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("balloon2.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("balloon2.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("balloon3.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("balloon3.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("balloon4.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("balloon4.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("bullet.png", Asset::Type::BITMAP);
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// Texturas
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Asset::get()->add(PREFIX + "/data/gfx/balloon1.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/balloon1.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/balloon2.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/balloon2.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/balloon3.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/balloon3.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/balloon4.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/balloon4.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/bullet.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("game_buildings.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("game_clouds.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("game_grass.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("game_power_meter.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("game_sky_colors.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("game_text.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/game_buildings.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/game_clouds.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/game_grass.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/game_power_meter.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/game_sky_colors.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/game_text.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("intro.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("logo.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("menu_game_over.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("menu_game_over_end.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/intro.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/logo.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/menu_game_over.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/menu_game_over_end.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("item_points1_disk.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("item_points1_disk.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("item_points2_gavina.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("item_points2_gavina.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("item_points3_pacmar.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("item_points3_pacmar.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("item_clock.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("item_clock.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("item_coffee.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("item_coffee.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("item_coffee_machine.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("item_coffee_machine.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/item_points1_disk.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/item_points1_disk.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/item_points2_gavina.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/item_points2_gavina.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/item_points3_pacmar.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/item_points3_pacmar.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/item_clock.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/item_clock.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/item_coffee.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/item_coffee.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/item_coffee_machine.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/item_coffee_machine.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("title_bg_tile.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("title_coffee.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("title_crisis.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("title_dust.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("title_dust.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("title_gradient.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/title_bg_tile.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/title_coffee.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/title_crisis.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/title_dust.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/title_dust.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/title_gradient.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_head.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("player_body.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("player_legs.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("player_death.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("player_fire.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/player_head.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/player_body.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/player_legs.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/player_death.ani", Asset::Type::DATA);
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Asset::get()->add(PREFIX + "/data/gfx/player_fire.ani", Asset::Type::DATA);
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Asset::get()->addSkinAware("player_bal1_head.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_bal1_body.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_bal1_legs.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_bal1_death.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_bal1_fire.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_bal1_head.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_bal1_body.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_bal1_legs.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_bal1_death.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_bal1_fire.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_arounder_head.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_arounder_body.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_arounder_legs.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_arounder_death.png", Asset::Type::BITMAP);
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Asset::get()->addSkinAware("player_arounder_fire.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_arounder_head.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_arounder_body.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_arounder_legs.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_arounder_death.png", Asset::Type::BITMAP);
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Asset::get()->add(PREFIX + "/data/gfx/player_arounder_fire.png", Asset::Type::BITMAP);
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// Fuentes
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Asset::get()->add(PREFIX + "/data/font/8bithud.png", Asset::Type::FONT);
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