ui: F1-F12 i ESC deixen de comptar com a any-key skip (logo/intro/instructions/title/demo)
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@@ -239,7 +239,7 @@ void Instructions::checkInput() {
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// pulsació; el quit es propaga via Director::iterate.
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if (GlobalInputs::handle()) { return; }
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if (Input::get()->checkInput(Input::Action::PAUSE, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::ACCEPT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_LEFT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_CENTER, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_RIGHT, Input::Repeat::OFF)) {
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if (Input::get()->checkInput(Input::Action::ACCEPT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_LEFT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_CENTER, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_RIGHT, Input::Repeat::OFF)) {
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if (mode_ == Mode::AUTO) {
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finished_ = true;
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} else {
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@@ -197,7 +197,7 @@ void Intro::checkInput() {
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// pulsació; el quit es propaga via Director::iterate.
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if (GlobalInputs::handle()) { return; }
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if (Input::get()->checkInput(Input::Action::PAUSE, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::ACCEPT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_LEFT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_CENTER, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_RIGHT, Input::Repeat::OFF)) {
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if (Input::get()->checkInput(Input::Action::ACCEPT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_LEFT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_CENTER, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_RIGHT, Input::Repeat::OFF)) {
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Audio::get()->stopMusic();
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section_->name = SECTION_PROG_TITLE;
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section_->subsection = SUBSECTION_TITLE_1;
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@@ -65,7 +65,7 @@ void Logo::checkInput() {
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// pulsació; el quit es propaga via Director::iterate.
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if (GlobalInputs::handle()) { return; }
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if (Input::get()->checkInput(Input::Action::PAUSE, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::ACCEPT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_LEFT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_CENTER, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_RIGHT, Input::Repeat::OFF)) {
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if (Input::get()->checkInput(Input::Action::ACCEPT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_LEFT, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_CENTER, Input::Repeat::OFF) || Input::get()->checkInput(Input::Action::FIRE_RIGHT, Input::Repeat::OFF)) {
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section_->name = SECTION_PROG_TITLE;
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section_->subsection = SUBSECTION_TITLE_1;
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}
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@@ -952,7 +952,16 @@ void Title::handleEvent(const SDL_Event *event) {
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}
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if (section_->subsection == SUBSECTION_TITLE_3) {
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if ((event->type == SDL_EVENT_KEY_UP) || (event->type == SDL_EVENT_JOYSTICK_BUTTON_UP)) {
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// Activa menu i reinicia el countdown de demo nomes amb tecles "humanes".
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// F1-F12 i ESC son hotkeys globals (zoom, fullscreen, shaders, exit, version)
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// i no han d'interferir amb el flux de l'UI del titol.
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bool human_input = (event->type == SDL_EVENT_JOYSTICK_BUTTON_UP);
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if (event->type == SDL_EVENT_KEY_UP) {
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const SDL_Scancode S = event->key.scancode;
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const bool IS_RESERVED = (S == SDL_SCANCODE_ESCAPE) || (S >= SDL_SCANCODE_F1 && S <= SDL_SCANCODE_F12);
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human_input = !IS_RESERVED;
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}
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if (human_input) {
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menu_visible_ = true;
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demo_remaining_s_ = DEMO_TIMEOUT_S;
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}
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