REPEAT_TRUE/FALSE → enum class Input::Repeat
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@@ -8,29 +8,29 @@ namespace GlobalInputs {
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auto handle() -> bool {
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if (Screen::get() == nullptr || Input::get() == nullptr) { return false; }
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if (Input::get()->checkInput(WINDOW_FULLSCREEN, REPEAT_FALSE)) {
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if (Input::get()->checkInput(WINDOW_FULLSCREEN, Input::Repeat::OFF)) {
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Screen::get()->toggleVideoMode();
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return true;
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}
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if (Input::get()->checkInput(WINDOW_DEC_ZOOM, REPEAT_FALSE)) {
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if (Input::get()->checkInput(WINDOW_DEC_ZOOM, Input::Repeat::OFF)) {
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Screen::get()->decWindowZoom();
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return true;
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}
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if (Input::get()->checkInput(WINDOW_INC_ZOOM, REPEAT_FALSE)) {
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if (Input::get()->checkInput(WINDOW_INC_ZOOM, Input::Repeat::OFF)) {
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Screen::get()->incWindowZoom();
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return true;
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}
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if (Input::get()->checkInput(TOGGLE_SHADER, REPEAT_FALSE)) {
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if (Input::get()->checkInput(TOGGLE_SHADER, Input::Repeat::OFF)) {
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Screen::get()->toggleShaderEnabled();
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return true;
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}
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// F5/F6 només actuen quan el post-procesado està actiu.
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if (Screen::isShaderEnabled()) {
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if (Input::get()->checkInput(TOGGLE_SHADER_TYPE, REPEAT_FALSE)) {
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if (Input::get()->checkInput(TOGGLE_SHADER_TYPE, Input::Repeat::OFF)) {
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Screen::get()->toggleActiveShader();
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return true;
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}
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if (Input::get()->checkInput(NEXT_SHADER_PRESET, REPEAT_FALSE)) {
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if (Input::get()->checkInput(NEXT_SHADER_PRESET, Input::Repeat::OFF)) {
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Screen::get()->nextPreset();
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return true;
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}
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