Fix: La animación de muerte era incorrecta y salia disparado el sprite

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JailDesigner committed 2022-11-15 19:49:51 +01:00
1 parent 9708f4e7ff
commit def2d16734
3 files changed
+8 -3

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@@ -90,8 +90,8 @@ int Sprite::getHeight()
// Establece la posición del objeto
void Sprite::setPos(SDL_Rect rect)
{
x = rect.x;
y = rect.y;
this->x = rect.x;
this->y = rect.y;
}
// Establece el valor de la variable