Trabajando con las animaciones del jugador
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@@ -9,8 +9,8 @@ Director::Director(std::string path)
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{
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// Inicializa variables
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section.name = PROG_SECTION_TITLE;
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section.subsection = TITLE_SECTION_1;
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section.name = PROG_SECTION_GAME;
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section.subsection = GAME_SECTION_PLAY_1P;
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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@@ -22,13 +22,8 @@ Player::Player(float x, int y, LTexture *textureLegs, LTexture *textureBody, LTe
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Player::~Player()
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{
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delete mSpriteLegs;
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mSpriteLegs = nullptr;
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delete mSpriteBody;
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mSpriteBody = nullptr;
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delete mSpriteHead;
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mSpriteHead = nullptr;
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}
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// Iniciador
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