skins: SkinManager + hot-swap (F7), classic/nes a data/skins/
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@@ -151,6 +151,7 @@ namespace Options {
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}
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settings.language = static_cast<Lang::Code>(language_int);
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parseIntField(st, "player_selected", settings.player_selected);
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parseStringField(st, "skin", settings.skin);
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}
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void loadGameplayFromYaml(const fkyaml::node &yaml) {
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@@ -322,7 +323,8 @@ namespace Options {
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file << "settings:\n";
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file << " difficulty: " << settings.difficulty << "\n";
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file << " language: " << static_cast<int>(settings.language) << "\n";
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file << " player_selected: " << settings.player_selected << "\n\n";
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file << " player_selected: " << settings.player_selected << "\n";
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file << " skin: \"" << settings.skin << "\"\n\n";
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// GAMEPLAY
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file << "# GAMEPLAY\n";
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