treball en curs: correccions de tidy
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@@ -41,7 +41,7 @@ Instructions::Instructions(SDL_Renderer *renderer, Section *section) {
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// Crea un backbuffer para el renderizador
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backbuffer_ = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
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if (backbuffer_ != nullptr) {
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SDL_SetTextureScaleMode(backbuffer_, Texture::currentScaleMode);
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SDL_SetTextureScaleMode(backbuffer_, Texture::current_scale_mode);
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} else {
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std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << '\n';
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}
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