treball en curs: correccions de tidy
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@@ -9,7 +9,7 @@
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#include "core/audio/audio.hpp" // for Audio
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#include "core/input/global_inputs.hpp" // for GlobalInputs::handle
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#include "core/input/input.h" // for Input, INPUT_USE_GAMECONTROLLER, INPUT_...
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#include "core/locale/lang.h" // for Lang, ba_BA, en_UK, es_ES
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#include "core/locale/lang.h" // for Lang, Lang::Code
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#include "core/rendering/animatedsprite.h" // for AnimatedSprite
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#include "core/rendering/fade.h" // for Fade
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#include "core/rendering/screen.h" // for Screen
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@@ -450,10 +450,7 @@ void Title::handleOptionsMenuSelection() {
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break;
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case 5: // Language
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Options::settings.language++;
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if (Options::settings.language == 3) {
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Options::settings.language = 0;
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}
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Options::settings.language = Lang::nextLanguage(Options::settings.language);
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updateMenuLabels();
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break;
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@@ -729,15 +726,15 @@ void Title::updateMenuLabels() const {
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i++;
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// LANGUAGE
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switch (Options::settings.language) {
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case es_ES:
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case Lang::Code::ES_ES:
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menu_.options->setItemCaption(i, Lang::get()->getText(8) + ": " + Lang::get()->getText(24)); // SPANISH
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break;
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case ba_BA:
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case Lang::Code::BA_BA:
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menu_.options->setItemCaption(i, Lang::get()->getText(8) + ": " + Lang::get()->getText(25)); // VALENCIAN
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break;
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case en_UK:
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case Lang::Code::EN_UK:
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default:
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// ENGLISH (i fallback per a llengües no reconegudes)
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menu_.options->setItemCaption(i, Lang::get()->getText(8) + ": " + Lang::get()->getText(26));
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@@ -1010,7 +1007,7 @@ void Title::createTiledBackground() {
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// Crea la textura para el mosaico de fondo
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background_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH * 2, GAMECANVAS_HEIGHT * 2);
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if (background_ != nullptr) {
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SDL_SetTextureScaleMode(background_, Texture::currentScaleMode);
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SDL_SetTextureScaleMode(background_, Texture::current_scale_mode);
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}
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if (background_ == nullptr) {
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if (Options::settings.console) {
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