marca paràmetre animation com a const al constructor de Balloon i Item
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@@ -9,7 +9,7 @@
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#include "game/defaults.hpp" // for PLAY_AREA_LEFT, PLAY_AREA_RIGHT, PLAY_AR...
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// Constructor
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Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, Texture *texture, std::vector<std::string> *animation, SDL_Renderer *renderer) {
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Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, Texture *texture, const std::vector<std::string> *animation, SDL_Renderer *renderer) {
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sprite_ = new AnimatedSprite(texture, renderer, "", animation);
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disable();
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