bug fixes
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@@ -336,7 +336,7 @@ void Game::init()
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mMenaceCurrent = 0;
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mMenaceThreshold = 0;
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mHiScoreAchieved = false;
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mCurrentStage = 9;
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mCurrentStage = 0;
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mStageBitmapCounter = STAGE_COUNTER;
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mDeathCounter = DEATH_COUNTER;
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mExplosionTime = false;
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@@ -389,7 +389,7 @@ void Game::init()
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initGameStages();
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// BORRAR
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mStage[mCurrentStage].currentPower = mStage[mCurrentStage].powerToComplete - 10;
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//mStage[mCurrentStage].currentPower = mStage[mCurrentStage].powerToComplete - 10;
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// Modo debug
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mDebug.enabled = false;
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