diff --git a/source/input.cpp b/source/input.cpp index cedf123..04e4283 100644 --- a/source/input.cpp +++ b/source/input.cpp @@ -191,16 +191,16 @@ bool Input::discoverGameController() if (SDL_IsGameController(i)) { char *mapping; - SDL_Log("Index \'%i\' is a compatible controller, named \'%s\'", i, SDL_GameControllerNameForIndex(i)); + printf("Index \'%i\' is a compatible controller, named \'%s\'", i, SDL_GameControllerNameForIndex(i)); mGameController = SDL_GameControllerOpen(i); mapping = SDL_GameControllerMapping(mGameController); - SDL_Log("Controller %i is mapped as \"%s\".", i, mapping); + printf("Controller %i is mapped as \"%s\".", i, mapping); SDL_free(mapping); mGameControllerFound = true; } else { - SDL_Log("Index \'%i\' is not a compatible controller.", i); + printf("Index \'%i\' is not a compatible controller.", i); mGameControllerFound = false; } } diff --git a/source/input.h b/source/input.h index 6b6c99e..3b87cc6 100644 --- a/source/input.h +++ b/source/input.h @@ -45,7 +45,7 @@ private: GameControllerBindings_t mGameControllerBindings[15]; // Vector con las teclas asociadas a los inputs predefinidos SDL_GameController *mGameController; // Manejador para el mando - SDL_Haptic *mControllerHaptic; // Manejador para el mando con vibración + //SDL_Haptic *mControllerHaptic; // Manejador para el mando con vibración bool mGameControllerFound; // Variable para saber si hay un mando conectado int mSource; // Indica si el objeto usará un mando o un teclado