fps: overlay debug a dalt-dreta del canvas (verd, F10 toggle, 8bithud, alineat amb notificacions i overscan-aware)
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@@ -234,6 +234,7 @@ void Director::initInput() {
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Input::get()->bindKey(Input::Action::NEXT_SHADER_PRESET, SDL_SCANCODE_F6);
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Input::get()->bindKey(Input::Action::TOGGLE_VSYNC, SDL_SCANCODE_F7);
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Input::get()->bindKey(Input::Action::NEXT_PRESENTATION_MODE, SDL_SCANCODE_F8);
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Input::get()->bindKey(Input::Action::TOGGLE_FPS, SDL_SCANCODE_F10);
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Input::get()->bindKey(Input::Action::SHOW_VERSION, SDL_SCANCODE_F11);
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// Mando - Movimiento del jugador
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