#include "core/input/global_inputs.hpp" #include "core/input/input.h" #include "core/rendering/screen.h" namespace GlobalInputs { auto handle() -> bool { if (Screen::get() == nullptr || Input::get() == nullptr) { return false; } if (Input::get()->checkInput(WINDOW_FULLSCREEN, REPEAT_FALSE)) { Screen::get()->toggleVideoMode(); return true; } if (Input::get()->checkInput(WINDOW_DEC_ZOOM, REPEAT_FALSE)) { Screen::get()->decWindowZoom(); return true; } if (Input::get()->checkInput(WINDOW_INC_ZOOM, REPEAT_FALSE)) { Screen::get()->incWindowZoom(); return true; } if (Input::get()->checkInput(TOGGLE_SHADER, REPEAT_FALSE)) { Screen::get()->toggleShaderEnabled(); return true; } // F5/F6 només actuen quan el post-procesado està actiu. if (Screen::get()->isShaderEnabled()) { if (Input::get()->checkInput(TOGGLE_SHADER_TYPE, REPEAT_FALSE)) { Screen::get()->toggleActiveShader(); return true; } if (Input::get()->checkInput(NEXT_SHADER_PRESET, REPEAT_FALSE)) { Screen::get()->nextPreset(); return true; } } return false; } } // namespace GlobalInputs