549 lines
24 KiB
C++
549 lines
24 KiB
C++
#include "game/options.hpp"
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#include <SDL3/SDL.h>
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "core/input/input.h" // for Input::Device::KEYBOARD, Input::Device::GAMECONTROLLER
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#include "core/locale/lang.h" // for Lang::Code, Lang::MAX_LANGUAGES
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#include "external/fkyaml_node.hpp" // for fkyaml::node
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#include "utils/utils.h" // for boolToString
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namespace Options {
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// --- Variables globales ---
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Window window;
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Video video;
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Audio audio;
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Loading loading;
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Settings settings;
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Gameplay gameplay;
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std::vector<InputDevice> inputs;
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std::vector<PostFXPreset> postfx_presets;
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std::string postfx_file_path;
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int current_postfx_preset = 0;
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std::vector<CrtPiPreset> crtpi_presets;
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std::string crtpi_file_path;
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int current_crtpi_preset = 0;
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// Lectura tolerant d'un camp YAML: assigna a `target` el valor del camp
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// si existeix i el tipus encaixa. Si la clau no hi és o el tipus YAML
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// no és compatible amb T, conserva el valor previ de `target` (default).
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// Retorna true si s'ha llegit, false si s'ha conservat el default.
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template <typename T>
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auto tryGet(const fkyaml::node &node, const std::string &key, T &target) -> bool {
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if (!node.contains(key)) {
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return false;
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}
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try {
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target = node[key].get_value<T>();
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return true;
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} catch (...) {
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// @INTENTIONAL: valor YAML amb tipus incompatible per a T. La
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// política del loader és conservar el default existent en
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// `target` enlloc d'avortar la càrrega de la resta del fitxer.
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return false;
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}
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}
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// --- Helpers locals ---
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namespace {
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void parseBoolField(const fkyaml::node &node, const std::string &key, bool &target) {
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tryGet<bool>(node, key, target);
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}
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void parseIntField(const fkyaml::node &node, const std::string &key, int &target) {
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tryGet<int>(node, key, target);
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}
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void parseStringField(const fkyaml::node &node, const std::string &key, std::string &target) {
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tryGet<std::string>(node, key, target);
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}
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void loadWindowFromYaml(const fkyaml::node &yaml) {
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if (!yaml.contains("window")) { return; }
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const auto &win = yaml["window"];
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parseIntField(win, "zoom", window.zoom);
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// El bound superior s'aplica més tard a `Screen::detectMaxZoom()`
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// un cop sabem la resolució real del display.
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if (window.zoom < 1) {
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window.zoom = Defaults::Window::ZOOM;
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}
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}
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void loadVideoFromYaml(const fkyaml::node &yaml) {
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if (!yaml.contains("video")) { return; }
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const auto &vid = yaml["video"];
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parseBoolField(vid, "fullscreen", video.fullscreen);
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parseBoolField(vid, "vsync", video.vsync);
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parseBoolField(vid, "integer_scale", video.integer_scale);
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int scale_mode_int = static_cast<int>(video.scale_mode);
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if (tryGet<int>(vid, "scale_mode", scale_mode_int)) {
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video.scale_mode = static_cast<SDL_ScaleMode>(scale_mode_int);
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}
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if (vid.contains("gpu")) {
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const auto &gpu = vid["gpu"];
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parseBoolField(gpu, "acceleration", video.gpu.acceleration);
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parseStringField(gpu, "preferred_driver", video.gpu.preferred_driver);
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}
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if (vid.contains("shader")) {
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const auto &sh = vid["shader"];
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parseBoolField(sh, "enabled", video.shader.enabled);
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std::string shader_kind;
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if (tryGet<std::string>(sh, "current_shader", shader_kind)) {
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video.shader.current_shader = (shader_kind == "crtpi" || shader_kind == "CRTPI")
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? Rendering::ShaderType::CRTPI
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: Rendering::ShaderType::POSTFX;
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}
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parseStringField(sh, "current_postfx_preset", video.shader.current_postfx_preset_name);
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parseStringField(sh, "current_crtpi_preset", video.shader.current_crtpi_preset_name);
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}
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}
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void loadAudioFromYaml(const fkyaml::node &yaml) {
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if (!yaml.contains("audio")) { return; }
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const auto &aud = yaml["audio"];
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parseBoolField(aud, "enabled", audio.enabled);
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if (tryGet<float>(aud, "volume", audio.volume)) {
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audio.volume = std::clamp(audio.volume, 0.0F, 1.0F);
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}
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if (aud.contains("music")) {
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const auto &mus = aud["music"];
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parseBoolField(mus, "enabled", audio.music.enabled);
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if (tryGet<float>(mus, "volume", audio.music.volume)) {
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audio.music.volume = std::clamp(audio.music.volume, 0.0F, 1.0F);
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}
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}
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if (aud.contains("sound")) {
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const auto &snd = aud["sound"];
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parseBoolField(snd, "enabled", audio.sound.enabled);
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if (tryGet<float>(snd, "volume", audio.sound.volume)) {
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audio.sound.volume = std::clamp(audio.sound.volume, 0.0F, 1.0F);
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}
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}
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}
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void loadLoadingFromYaml(const fkyaml::node &yaml) {
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if (!yaml.contains("loading")) { return; }
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const auto &ld = yaml["loading"];
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parseBoolField(ld, "show", loading.show);
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parseBoolField(ld, "show_resource_name", loading.show_resource_name);
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parseBoolField(ld, "wait_for_input", loading.wait_for_input);
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}
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void loadSettingsFromYaml(const fkyaml::node &yaml) {
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if (!yaml.contains("settings")) { return; }
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const auto &st = yaml["settings"];
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parseIntField(st, "difficulty", settings.difficulty);
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int language_int = static_cast<int>(settings.language);
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parseIntField(st, "language", language_int);
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if (language_int < 0 || language_int >= Lang::MAX_LANGUAGES) {
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language_int = static_cast<int>(Lang::Code::EN_UK);
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}
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settings.language = static_cast<Lang::Code>(language_int);
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parseIntField(st, "player_selected", settings.player_selected);
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}
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void loadGameplayFromYaml(const fkyaml::node &yaml) {
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if (!yaml.contains("gameplay")) { return; }
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const auto &gp = yaml["gameplay"];
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parseBoolField(gp, "pause_countdown", gameplay.pause_countdown);
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}
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void loadInputsFromYaml(const fkyaml::node &yaml) {
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if (!yaml.contains("input") || inputs.size() < 2) { return; }
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const auto &ins = yaml["input"];
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size_t i = 0;
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for (const auto &entry : ins) {
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if (i >= inputs.size()) { break; }
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int device_type_int = static_cast<int>(inputs[i].device_type);
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if (tryGet<int>(entry, "device_type", device_type_int)) {
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inputs[i].device_type = static_cast<Input::Device>(device_type_int);
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}
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++i;
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}
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}
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} // namespace
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// --- Funciones públiques ---
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void setConfigFile(const std::string &file_path) {
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settings.config_file = file_path;
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}
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void init() {
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// Reinicia structs a defaults (els member-initializers ho fan sols).
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window = Window{};
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video = Video{};
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audio = Audio{};
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loading = Loading{};
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gameplay = Gameplay{};
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// Preserva config_file si ja s'ha establert abans.
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const std::string PREV_CONFIG_FILE = settings.config_file;
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settings = Settings{};
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settings.config_file = PREV_CONFIG_FILE;
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#ifdef __EMSCRIPTEN__
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// En Emscripten la ventana la gestiona el navegador
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window.zoom = 4;
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video.fullscreen = false;
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video.integer_scale = true;
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#endif
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// Dispositius d'entrada per defecte
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inputs.clear();
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InputDevice kb;
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kb.id = 0;
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kb.name = "KEYBOARD";
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kb.device_type = Input::Device::KEYBOARD;
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inputs.push_back(kb);
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InputDevice gc;
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gc.id = 0;
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gc.name = "GAME CONTROLLER";
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gc.device_type = Input::Device::GAMECONTROLLER;
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inputs.push_back(gc);
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}
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auto loadFromFile() -> bool {
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init();
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std::ifstream file(settings.config_file);
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if (!file.is_open()) {
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// Primera execució: crea el YAML amb defaults.
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return saveToFile();
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}
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const std::string CONTENT((std::istreambuf_iterator<char>(file)),
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std::istreambuf_iterator<char>());
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file.close();
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try {
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auto yaml = fkyaml::node::deserialize(CONTENT);
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int file_version = 0;
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tryGet<int>(yaml, "config_version", file_version);
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if (file_version != Settings::CURRENT_CONFIG_VERSION) {
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std::cout << "Config version " << file_version
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<< " != expected " << Settings::CURRENT_CONFIG_VERSION
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<< ". Recreating defaults.\n";
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init();
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return saveToFile();
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}
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loadWindowFromYaml(yaml);
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loadVideoFromYaml(yaml);
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loadAudioFromYaml(yaml);
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loadLoadingFromYaml(yaml);
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loadSettingsFromYaml(yaml);
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loadGameplayFromYaml(yaml);
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loadInputsFromYaml(yaml);
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} catch (const fkyaml::exception &e) {
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std::cout << "Error parsing YAML config: " << e.what() << ". Using defaults.\n";
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init();
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return saveToFile();
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}
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return true;
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}
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auto saveToFile() -> bool {
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if (settings.config_file.empty()) { return false; }
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std::ofstream file(settings.config_file);
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if (!file.is_open()) {
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std::cout << "Error: " << settings.config_file << " can't be opened for writing\n";
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return false;
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}
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file << "# Coffee Crisis - Configuration file\n";
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file << "# Auto-generated, managed by the game.\n\n";
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file << "config_version: " << settings.config_version << "\n\n";
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// WINDOW
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// `max_zoom` no es guarda — es deriva del display a cada arranc via
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// `Screen::detectMaxZoom()`.
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file << "# WINDOW\n";
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file << "window:\n";
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file << " zoom: " << window.zoom << "\n\n";
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// VIDEO
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file << "# VIDEO\n";
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file << "video:\n";
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file << " fullscreen: " << boolToString(video.fullscreen) << "\n";
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file << " vsync: " << boolToString(video.vsync) << "\n";
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file << " integer_scale: " << boolToString(video.integer_scale) << "\n";
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file << " scale_mode: " << static_cast<int>(video.scale_mode)
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<< " # " << static_cast<int>(SDL_SCALEMODE_NEAREST) << ": nearest, "
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<< static_cast<int>(SDL_SCALEMODE_LINEAR) << ": linear\n";
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file << " gpu:\n";
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file << " acceleration: " << boolToString(video.gpu.acceleration) << "\n";
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file << " preferred_driver: \"" << video.gpu.preferred_driver << "\"\n";
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file << " shader:\n";
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file << " enabled: " << boolToString(video.shader.enabled) << "\n";
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file << " current_shader: "
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<< (video.shader.current_shader == Rendering::ShaderType::CRTPI ? "crtpi" : "postfx")
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<< "\n";
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file << " current_postfx_preset: \"" << video.shader.current_postfx_preset_name << "\"\n";
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file << " current_crtpi_preset: \"" << video.shader.current_crtpi_preset_name << "\"\n\n";
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// AUDIO
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file << "# AUDIO (volume range: 0.0..1.0)\n";
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file << "audio:\n";
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file << " enabled: " << boolToString(audio.enabled) << "\n";
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file << " volume: " << audio.volume << "\n";
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file << " music:\n";
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file << " enabled: " << boolToString(audio.music.enabled) << "\n";
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file << " volume: " << audio.music.volume << "\n";
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file << " sound:\n";
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file << " enabled: " << boolToString(audio.sound.enabled) << "\n";
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file << " volume: " << audio.sound.volume << "\n\n";
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// LOADING
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file << "# LOADING SCREEN\n";
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file << "loading:\n";
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file << " show: " << boolToString(loading.show) << "\n";
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file << " show_resource_name: " << boolToString(loading.show_resource_name) << "\n";
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file << " wait_for_input: " << boolToString(loading.wait_for_input) << "\n\n";
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// SETTINGS
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file << "# SETTINGS\n";
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file << "settings:\n";
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file << " difficulty: " << settings.difficulty << "\n";
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file << " language: " << static_cast<int>(settings.language) << "\n";
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file << " player_selected: " << settings.player_selected << "\n\n";
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// GAMEPLAY
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file << "# GAMEPLAY\n";
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file << "gameplay:\n";
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file << " pause_countdown: " << boolToString(gameplay.pause_countdown) << "\n\n";
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// INPUT
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file << "# INPUT DEVICES (device_type: "
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<< static_cast<int>(Input::Device::KEYBOARD) << "=KEYBOARD, "
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<< static_cast<int>(Input::Device::GAMECONTROLLER) << "=GAMECONTROLLER)\n";
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file << "input:\n";
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for (size_t i = 0; i < inputs.size(); ++i) {
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file << " - slot: " << i << "\n";
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file << " device_type: " << static_cast<int>(inputs[i].device_type) << "\n";
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}
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file.close();
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return true;
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}
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// ========================================================================
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// Presets de shaders (postfx.yaml / crtpi.yaml)
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//
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// Els defaults viuen en una única font (defaultPostFXPresets / defaultCrtPiPresets).
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// Generem el YAML a partir d'ells el primer cop i els usem també com a
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// fallback si el YAML és absent o corrupte. Si algú toca els valors, ho fa
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// en un sol lloc.
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// ========================================================================
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namespace {
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void parseFloatField(const fkyaml::node &node, const std::string &key, float &target) {
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tryGet<float>(node, key, target);
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}
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auto defaultPostFXPresets() -> const std::vector<PostFXPreset> & {
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static const std::vector<PostFXPreset> DEFAULTS = {
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{.name = "CRT", .vignette = 0.6F, .scanlines = 0.7F, .chroma_min = 0.15F, .chroma_max = 0.15F, .mask = 0.6F, .gamma = 0.8F},
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{.name = "NTSC", .vignette = 0.4F, .scanlines = 0.5F, .chroma_min = 0.2F, .chroma_max = 0.2F, .mask = 0.4F, .gamma = 0.5F, .curvature = 0.0F, .bleeding = 0.6F},
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{.name = "CURVED", .vignette = 0.5F, .scanlines = 0.6F, .chroma_min = 0.1F, .chroma_max = 0.1F, .mask = 0.5F, .gamma = 0.7F, .curvature = 0.8F},
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{.name = "SCANLINES", .vignette = 0.0F, .scanlines = 0.8F},
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{.name = "SUBTLE", .vignette = 0.3F, .scanlines = 0.4F, .chroma_min = 0.05F, .chroma_max = 0.05F, .mask = 0.0F, .gamma = 0.3F},
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{.name = "CRT LIVE", .vignette = 0.5F, .scanlines = 0.6F, .chroma_min = 0.1F, .chroma_max = 0.3F, .mask = 0.3F, .gamma = 0.4F, .curvature = 0.3F, .bleeding = 0.4F, .flicker = 0.8F},
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};
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return DEFAULTS;
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}
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auto defaultCrtPiPresets() -> const std::vector<CrtPiPreset> & {
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static const std::vector<CrtPiPreset> DEFAULTS = {
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{.name = "Default", .scanline_weight = 6.0F, .scanline_gap_brightness = 0.12F, .bloom_factor = 3.5F, .input_gamma = 2.4F, .output_gamma = 2.2F, .mask_brightness = 0.80F, .curvature_x = 0.05F, .curvature_y = 0.10F, .mask_type = 2, .enable_scanlines = true, .enable_multisample = true, .enable_gamma = true, .enable_curvature = false, .enable_sharper = false},
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{.name = "Curved", .scanline_weight = 6.0F, .scanline_gap_brightness = 0.12F, .bloom_factor = 3.5F, .input_gamma = 2.4F, .output_gamma = 2.2F, .mask_brightness = 0.80F, .curvature_x = 0.05F, .curvature_y = 0.10F, .mask_type = 2, .enable_scanlines = true, .enable_multisample = true, .enable_gamma = true, .enable_curvature = true, .enable_sharper = false},
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{.name = "Sharp", .scanline_weight = 6.0F, .scanline_gap_brightness = 0.12F, .bloom_factor = 3.5F, .input_gamma = 2.4F, .output_gamma = 2.2F, .mask_brightness = 0.80F, .curvature_x = 0.05F, .curvature_y = 0.10F, .mask_type = 2, .enable_scanlines = true, .enable_multisample = false, .enable_gamma = true, .enable_curvature = false, .enable_sharper = true},
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{.name = "Minimal", .scanline_weight = 8.0F, .scanline_gap_brightness = 0.05F, .bloom_factor = 2.0F, .input_gamma = 2.4F, .output_gamma = 2.2F, .mask_brightness = 1.00F, .curvature_x = 0.0F, .curvature_y = 0.0F, .mask_type = 0, .enable_scanlines = true, .enable_multisample = false, .enable_gamma = false, .enable_curvature = false, .enable_sharper = false},
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};
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return DEFAULTS;
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}
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void writePostFXDefaults(std::ostream &out) {
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out << "# Coffee Crisis - PostFX Shader Presets\n\n";
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out << "presets:\n";
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for (const auto &p : defaultPostFXPresets()) {
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out << " - name: \"" << p.name << "\"\n";
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out << " vignette: " << p.vignette << "\n";
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out << " scanlines: " << p.scanlines << "\n";
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out << " chroma_min: " << p.chroma_min << "\n";
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out << " chroma_max: " << p.chroma_max << "\n";
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out << " mask: " << p.mask << "\n";
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out << " gamma: " << p.gamma << "\n";
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out << " curvature: " << p.curvature << "\n";
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out << " bleeding: " << p.bleeding << "\n";
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out << " flicker: " << p.flicker << "\n";
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out << " scan_dark_ratio: " << p.scan_dark_ratio << "\n";
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out << " scan_dark_floor: " << p.scan_dark_floor << "\n";
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out << " scan_edge_soft: " << p.scan_edge_soft << "\n";
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}
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}
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void writeCrtPiDefaults(std::ostream &out) {
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out << "# Coffee Crisis - CrtPi Shader Presets\n\n";
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out << "presets:\n";
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for (const auto &p : defaultCrtPiPresets()) {
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out << " - name: \"" << p.name << "\"\n";
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out << " scanline_weight: " << p.scanline_weight << "\n";
|
|
out << " scanline_gap_brightness: " << p.scanline_gap_brightness << "\n";
|
|
out << " bloom_factor: " << p.bloom_factor << "\n";
|
|
out << " input_gamma: " << p.input_gamma << "\n";
|
|
out << " output_gamma: " << p.output_gamma << "\n";
|
|
out << " mask_brightness: " << p.mask_brightness << "\n";
|
|
out << " curvature_x: " << p.curvature_x << "\n";
|
|
out << " curvature_y: " << p.curvature_y << "\n";
|
|
out << " mask_type: " << p.mask_type << "\n";
|
|
out << " enable_scanlines: " << boolToString(p.enable_scanlines) << "\n";
|
|
out << " enable_multisample: " << boolToString(p.enable_multisample) << "\n";
|
|
out << " enable_gamma: " << boolToString(p.enable_gamma) << "\n";
|
|
out << " enable_curvature: " << boolToString(p.enable_curvature) << "\n";
|
|
out << " enable_sharper: " << boolToString(p.enable_sharper) << "\n";
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
void setPostFXFile(const std::string &path) {
|
|
postfx_file_path = path;
|
|
}
|
|
|
|
auto loadPostFXFromFile() -> bool {
|
|
postfx_presets.clear();
|
|
current_postfx_preset = 0;
|
|
|
|
std::ifstream file(postfx_file_path);
|
|
if (!file.is_open()) {
|
|
// No existeix: escriu el YAML a partir dels defaults i copia'ls a memòria.
|
|
std::ofstream out(postfx_file_path);
|
|
if (out.is_open()) {
|
|
writePostFXDefaults(out);
|
|
out.close();
|
|
}
|
|
postfx_presets = defaultPostFXPresets();
|
|
return true;
|
|
}
|
|
|
|
const std::string CONTENT((std::istreambuf_iterator<char>(file)),
|
|
std::istreambuf_iterator<char>());
|
|
file.close();
|
|
|
|
try {
|
|
auto yaml = fkyaml::node::deserialize(CONTENT);
|
|
if (yaml.contains("presets")) {
|
|
for (const auto &p : yaml["presets"]) {
|
|
PostFXPreset preset;
|
|
tryGet<std::string>(p, "name", preset.name);
|
|
parseFloatField(p, "vignette", preset.vignette);
|
|
parseFloatField(p, "scanlines", preset.scanlines);
|
|
// Compatibilitat: si només hi ha "chroma", l'usem per a min i max.
|
|
float legacy_chroma = -1.0F;
|
|
if (tryGet<float>(p, "chroma", legacy_chroma)) {
|
|
preset.chroma_min = legacy_chroma;
|
|
preset.chroma_max = legacy_chroma;
|
|
}
|
|
parseFloatField(p, "chroma_min", preset.chroma_min);
|
|
parseFloatField(p, "chroma_max", preset.chroma_max);
|
|
parseFloatField(p, "mask", preset.mask);
|
|
parseFloatField(p, "gamma", preset.gamma);
|
|
parseFloatField(p, "curvature", preset.curvature);
|
|
parseFloatField(p, "bleeding", preset.bleeding);
|
|
parseFloatField(p, "flicker", preset.flicker);
|
|
parseFloatField(p, "scan_dark_ratio", preset.scan_dark_ratio);
|
|
parseFloatField(p, "scan_dark_floor", preset.scan_dark_floor);
|
|
parseFloatField(p, "scan_edge_soft", preset.scan_edge_soft);
|
|
postfx_presets.push_back(preset);
|
|
}
|
|
}
|
|
std::cout << "PostFX loaded: " << postfx_presets.size() << " preset(s)\n";
|
|
} catch (const fkyaml::exception &e) {
|
|
std::cout << "Error parsing PostFX YAML: " << e.what() << ". Using defaults.\n";
|
|
postfx_presets = defaultPostFXPresets();
|
|
return false;
|
|
}
|
|
|
|
if (postfx_presets.empty()) {
|
|
postfx_presets = defaultPostFXPresets();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void setCrtPiFile(const std::string &path) {
|
|
crtpi_file_path = path;
|
|
}
|
|
|
|
auto loadCrtPiFromFile() -> bool {
|
|
crtpi_presets.clear();
|
|
current_crtpi_preset = 0;
|
|
|
|
std::ifstream file(crtpi_file_path);
|
|
if (!file.is_open()) {
|
|
std::ofstream out(crtpi_file_path);
|
|
if (out.is_open()) {
|
|
writeCrtPiDefaults(out);
|
|
out.close();
|
|
}
|
|
crtpi_presets = defaultCrtPiPresets();
|
|
return true;
|
|
}
|
|
|
|
const std::string CONTENT((std::istreambuf_iterator<char>(file)),
|
|
std::istreambuf_iterator<char>());
|
|
file.close();
|
|
|
|
try {
|
|
auto yaml = fkyaml::node::deserialize(CONTENT);
|
|
if (yaml.contains("presets")) {
|
|
for (const auto &p : yaml["presets"]) {
|
|
CrtPiPreset preset;
|
|
tryGet<std::string>(p, "name", preset.name);
|
|
parseFloatField(p, "scanline_weight", preset.scanline_weight);
|
|
parseFloatField(p, "scanline_gap_brightness", preset.scanline_gap_brightness);
|
|
parseFloatField(p, "bloom_factor", preset.bloom_factor);
|
|
parseFloatField(p, "input_gamma", preset.input_gamma);
|
|
parseFloatField(p, "output_gamma", preset.output_gamma);
|
|
parseFloatField(p, "mask_brightness", preset.mask_brightness);
|
|
parseFloatField(p, "curvature_x", preset.curvature_x);
|
|
parseFloatField(p, "curvature_y", preset.curvature_y);
|
|
tryGet<int>(p, "mask_type", preset.mask_type);
|
|
tryGet<bool>(p, "enable_scanlines", preset.enable_scanlines);
|
|
tryGet<bool>(p, "enable_multisample", preset.enable_multisample);
|
|
tryGet<bool>(p, "enable_gamma", preset.enable_gamma);
|
|
tryGet<bool>(p, "enable_curvature", preset.enable_curvature);
|
|
tryGet<bool>(p, "enable_sharper", preset.enable_sharper);
|
|
crtpi_presets.push_back(preset);
|
|
}
|
|
}
|
|
std::cout << "CrtPi loaded: " << crtpi_presets.size() << " preset(s)\n";
|
|
} catch (const fkyaml::exception &e) {
|
|
std::cout << "Error parsing CrtPi YAML: " << e.what() << ". Using defaults.\n";
|
|
crtpi_presets = defaultCrtPiPresets();
|
|
return false;
|
|
}
|
|
|
|
if (crtpi_presets.empty()) {
|
|
crtpi_presets = defaultCrtPiPresets();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // namespace Options
|