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coffee-crisis/source/core/input/global_inputs.cpp
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128 lines
4.8 KiB
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#include "core/input/global_inputs.hpp"
#include <string>
#include "core/input/input.h"
#include "core/locale/lang.h"
#include "core/rendering/screen.h"
#include "game/options.hpp"
#include "utils/utils.h"
namespace GlobalInputs {
namespace {
// Índexs de Lang per a les notificacions de hotkey
constexpr int LANG_ZOOM = 96;
constexpr int LANG_FULLSCREEN = 97;
constexpr int LANG_WINDOW = 98;
constexpr int LANG_SHADER = 99;
constexpr int LANG_PRESET = 100;
constexpr int LANG_EXIT_CONFIRM = 101;
constexpr Uint32 NOTIFY_MS = 1500;
constexpr Uint32 EXIT_CONFIRM_MS = 2000;
const Color BLACK = {0x00, 0x00, 0x00};
const Color CYAN = {0x00, 0xFF, 0xFF};
const Color YELLOW = {0xFF, 0xE0, 0x40};
const Color MAGENTA = {0xFF, 0x00, 0xFF};
const Color GREEN = {0x00, 0xFF, 0x80};
const Color RED = {0xFF, 0x40, 0x40};
// Patró de doble pulsació: la primera pulsació d'EXIT mostra una
// notificació en vermell i obre una finestra de confirmació; una
// segona pulsació dins la finestra activa `quit_requested`. La
// finestra coincideix amb la durada del missatge perquè usuari i
// sistema sempre estiguin sincronitzats.
Uint32 exit_window_until_ticks = 0;
bool quit_requested = false;
void notifyZoom() {
const std::string MSG = Lang::get()->getText(LANG_ZOOM) + " " + std::to_string(Options::window.zoom) + "x";
Screen::get()->notify(MSG, YELLOW, BLACK, NOTIFY_MS);
}
void notifyFullscreen() {
const int IDX = Options::video.fullscreen ? LANG_FULLSCREEN : LANG_WINDOW;
Screen::get()->notify(Lang::get()->getText(IDX), YELLOW, BLACK, NOTIFY_MS);
}
void notifyShaderEnabled() {
const std::string STATE = Screen::isShaderEnabled() ? "ON" : "OFF";
const std::string MSG = Lang::get()->getText(LANG_SHADER) + " " + STATE;
Screen::get()->notify(MSG, CYAN, BLACK, NOTIFY_MS);
}
void notifyShaderType() {
const bool IS_CRTPI = Options::video.shader.current_shader == Rendering::ShaderType::CRTPI;
const std::string MSG = Lang::get()->getText(LANG_SHADER) + " " + (IS_CRTPI ? "CRTPI" : "POSTFX");
Screen::get()->notify(MSG, MAGENTA, BLACK, NOTIFY_MS);
}
void notifyPreset() {
const std::string MSG = Lang::get()->getText(LANG_PRESET) + " " + Screen::get()->getCurrentPresetName();
Screen::get()->notify(MSG, GREEN, BLACK, NOTIFY_MS);
}
void onExit() {
const Uint32 NOW = SDL_GetTicks();
if (NOW < exit_window_until_ticks) {
quit_requested = true;
return;
}
exit_window_until_ticks = NOW + EXIT_CONFIRM_MS;
Screen::get()->notify(Lang::get()->getText(LANG_EXIT_CONFIRM), RED, BLACK, EXIT_CONFIRM_MS);
}
} // namespace
auto handle() -> bool {
if (Screen::get() == nullptr || Input::get() == nullptr) { return false; }
if (Input::get()->checkInput(Input::Action::EXIT, Input::Repeat::OFF)) {
onExit();
return true;
}
if (Input::get()->checkInput(Input::Action::WINDOW_FULLSCREEN, Input::Repeat::OFF)) {
Screen::get()->toggleVideoMode();
notifyFullscreen();
return true;
}
if (Input::get()->checkInput(Input::Action::WINDOW_DEC_ZOOM, Input::Repeat::OFF)) {
if (Screen::get()->decWindowZoom()) {
notifyZoom();
}
return true;
}
if (Input::get()->checkInput(Input::Action::WINDOW_INC_ZOOM, Input::Repeat::OFF)) {
if (Screen::get()->incWindowZoom()) {
notifyZoom();
}
return true;
}
if (Input::get()->checkInput(Input::Action::TOGGLE_SHADER, Input::Repeat::OFF)) {
Screen::get()->toggleShaderEnabled();
notifyShaderEnabled();
return true;
}
// F5/F6 només actuen quan el post-procesado està actiu.
if (Screen::isShaderEnabled()) {
if (Input::get()->checkInput(Input::Action::TOGGLE_SHADER_TYPE, Input::Repeat::OFF)) {
Screen::get()->toggleActiveShader();
notifyShaderType();
return true;
}
if (Input::get()->checkInput(Input::Action::NEXT_SHADER_PRESET, Input::Repeat::OFF)) {
if (Screen::get()->nextPreset()) {
notifyPreset();
}
return true;
}
}
return false;
}
auto wantsQuit() -> bool {
return quit_requested;
}
} // namespace GlobalInputs