Start to work on dual input for P1
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@@ -141,7 +141,7 @@ bool Input::discoverGameController()
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int nJoysticks = SDL_NumJoysticks();
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mNumGamepads = 0;
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// Count how many controllers there are
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// Cuenta el numero de mandos
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for (int i = 0; i < nJoysticks; i++)
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if (SDL_IsGameController(i))
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mNumGamepads++;
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@@ -154,7 +154,7 @@ bool Input::discoverGameController()
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for (int i = 0; i < mNumGamepads; i++)
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{
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// Open the controller and add it to our list
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// Abre el mando y lo añade a la lista
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SDL_GameController *pad = SDL_GameControllerOpen(i);
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if (SDL_GameControllerGetAttached(pad) == 1)
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mConnectedControllers.push_back(pad);
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@@ -167,4 +167,10 @@ bool Input::discoverGameController()
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}
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return found;
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}
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// Establece el método de entrada
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void Input::setSource(Uint8 value)
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{
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mSource = value;
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}
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