working on game controller input
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@@ -132,6 +132,8 @@ bool Director::initSDL()
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}
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else
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{
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SDL_JoystickEventState(SDL_ENABLE);
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// Establece el filtro de la textura a nearest
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"))
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{
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