Ya funciona la INTRO

This commit is contained in:
2022-09-28 09:48:55 +02:00
parent 8b2459dc35
commit 072a488de6
8 changed files with 243 additions and 29 deletions

View File

@@ -434,7 +434,7 @@ void Game::init()
m1000Bitmap->setAccelY(-0.1f);
m1000Bitmap->setSpriteClip(0, 20, 26, 9);
m1000Bitmap->setEnabled(false);
m1000Bitmap->setEnabledTimer(0);
m1000Bitmap->setEnabledCounter(0);
m1000Bitmap->setDestX(0);
m1000Bitmap->setDestY(0);
@@ -449,7 +449,7 @@ void Game::init()
m2500Bitmap->setAccelY(-0.1f);
m2500Bitmap->setSpriteClip(26, 20, 28, 9);
m2500Bitmap->setEnabled(false);
m2500Bitmap->setEnabledTimer(0);
m2500Bitmap->setEnabledCounter(0);
m2500Bitmap->setDestX(0);
m2500Bitmap->setDestY(0);
@@ -464,7 +464,7 @@ void Game::init()
m5000Bitmap->setAccelY(-0.1f);
m5000Bitmap->setSpriteClip(54, 20, 28, 9);
m5000Bitmap->setEnabled(false);
m5000Bitmap->setEnabledTimer(0);
m5000Bitmap->setEnabledCounter(0);
m5000Bitmap->setDestX(0);
m5000Bitmap->setDestY(0);
@@ -2378,7 +2378,7 @@ void Game::createItemScoreSprite(int x, int y, SmartSprite *sprite)
ss->setDestX(x);
ss->setDestY(y - 15);
ss->setEnabled(true);
ss->setEnabledTimer(100);
ss->setEnabledCounter(100);
}
// Dibuja el efecto de flash
@@ -2428,7 +2428,7 @@ void Game::throwCoffee(int x, int y)
ss->setDestX(x + (ss->getVelX() * 50));
ss->setDestY(GAME_HEIGHT + 1);
ss->setEnabled(true);
ss->setEnabledTimer(1);
ss->setEnabledCounter(1);
ss->setSpriteClip(80, 16, 16, 16);
ss->setRotate(true);
ss->setRotateSpeed(10);
@@ -2457,7 +2457,7 @@ void Game::throwPlayer(int x, int y, Player *player)
ss->setDestX(GAME_WIDTH * sentit);
ss->setDestY(GAME_HEIGHT + 1);
ss->setEnabled(true);
ss->setEnabledTimer(1);
ss->setEnabledCounter(1);
ss->setSpriteClip(0, 0, 24, 24);
}