working on game controller input
This commit is contained in:
@@ -125,7 +125,8 @@ bool Director::initSDL()
|
|||||||
bool success = true;
|
bool success = true;
|
||||||
|
|
||||||
// Inicializa SDL
|
// Inicializa SDL
|
||||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER| SDL_INIT_AUDIO | SDL_INIT_HAPTIC) < 0)
|
//if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER| SDL_INIT_AUDIO | SDL_INIT_HAPTIC) < 0)
|
||||||
|
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
|
||||||
{
|
{
|
||||||
printf("SDL could not initialize!\nSDL Error: %s\n", SDL_GetError());
|
printf("SDL could not initialize!\nSDL Error: %s\n", SDL_GetError());
|
||||||
success = false;
|
success = false;
|
||||||
@@ -133,7 +134,7 @@ bool Director::initSDL()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
SDL_JoystickEventState(SDL_ENABLE);
|
SDL_JoystickEventState(SDL_ENABLE);
|
||||||
|
|
||||||
// Establece el filtro de la textura a nearest
|
// Establece el filtro de la textura a nearest
|
||||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"))
|
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"))
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user